Fullscreen  / Windowed overrides extended to D3D11
 + Renamed Window/Fullscreen override options now that they work in multiple APIs
     (refer to Display.Output)
 + Added version info for all plug-ins to the help menu
 + Store user preferences for G-Sync and Input API persistently.
 + Extended screen mode option to include D3D11
 + Changed the D3D9 screen mode option to a combobox for mode and checkbox for
     permanent override.

Pre-compiled binaries hosted on GitHub