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skybox_pipeline
0fa41ac8
·
Fixed a merge conflict.
·
Jun 30, 2019
renderer_separation
67e87d76
·
Added possibility to load binary gltf files. Added a new model provided by khronos.
·
Jul 11, 2019
asset_group_separation_from_gltf
6df6cd92
·
Removed unnecessary include.
·
Jul 13, 2019
gltf_importer_rework
750b1fca
·
Moved some utility functionality from Renderer to VulkanUtility.
·
Jul 16, 2019
device_class_removal
41adbeec
·
Started implementing entity add operation from AssetGroups. Next need to...
·
Aug 09, 2019
graphics_api_isolation
41adbeec
·
Started implementing entity add operation from AssetGroups. Next need to...
·
Aug 09, 2019
entity_component_system
e4dcd594
·
Moved index and vertex buffer creation implementation under vulkan manager....
·
Aug 11, 2019
render_system_plug_in
84842cbc
·
Fixed the format issue.
·
Oct 20, 2019
uniform_buffer_rework
9470cde3
·
All the components are now allocated with template functions so it should be a...
·
Nov 02, 2019
remove_gli_library
8bc47557
·
Removed gli and disabled cubemap+skybox creation. Will need to redo skyboxes.
·
Nov 24, 2019
user_interface_implementation
044c2641
·
UI is now responsive though it needs some heavy handed optimization and input...
·
Dec 18, 2019
input_rework
68b6e335
·
Mouse look around is disabled when UI is turned on.
·
Feb 10, 2020
!1
fix_windows_build
0426d795
·
Added missing material init call.
·
Feb 11, 2020
!2
raycaster_refactoring
f8b3c8a5
·
Changed rotation from radians to degrees.
·
Feb 17, 2020
!3
ray_casting_fix
f333bf3f
·
Fixed a bug with normalized coordinates. Object is now only pickable when it...
·
Feb 20, 2020
system_refactoring
511c8325
·
Started to implement light components.
·
Feb 27, 2020
ui_functionalities
0ca83a53
·
Some testing with component addition.
·
Mar 10, 2020
!4
adding_new_components_to_entities
c0312eb6
·
Added a vkDeviceWaitIdle which should be removed next and replaced with...
·
Mar 18, 2020
fix_multithreading_compile_error
2098b0ab
·
Refactoring.
·
Apr 06, 2020
multithreaded_work_functionality
226feb46
·
Added possibility to clear all objects from a render bundle. Using it to clear highlights.
·
Apr 06, 2020
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