Tags give the ability to mark specific points in history as being important
  • perflog-2

    Bugs

    • Fixed component logging issue
  • perflog-1
    8bc7a271 · updated perf update time ·

    Initial version of perflog

  • v0.3.2.10
    14bb8833 · fixes #1178 ·
  • v0.3.2.9   * More rethink serialization issues
    c11b0021 · fixes #1167 ·
  • v0.3.2.8   Another rethinkdb serialization issue
  • v0.3.2.7   The passive tree was not always clickable
  • v0.3.2.6   Fixed #1165
    aabf44a7 · fixes #1165 ·
  • v0.3.2.5   Fixed offcenter cursor when zooming and updated the version number on the login page
  • v0.3.2.4   Another rethinkdb serialization fix
  • v0.3.2.3

    Another rethinkdb serialization fix

  • v0.3.2.2   Another rethinkdb serialization issue fixed
  • v0.3.2.1
  • v0.3.2

    Features

    • Before the server restarts, a warning message is displayed and all characters are automatically saved
    • Moved the game's server from London to New Jersey
    • Migrated from SQLite to RethinkDB

    Balance

    • Heightened the threat ceiling (#995)
    • M'ogresh can no longer spawn as rare (#1060)
    • Different spirits now receive different amounts of HP upon level up (#1098)
    • Different spirits now start with different amounts of HP at level one (#1099)
    • Princess Morgawsa's trident now rolls with an attribute requirement (#1134)

    Polish

    • Added previous and next buttons for skin selection during character creation (#594)
    • Party chat now appears as a different colour (#623)
    • Added custom error pages for display when Isleward is offline (#668)
    • Chat no longer auto-scrolls while open and scrolled up (#697)
    • You can now view fishing stats from the character UI (#824)
    • Messages relating to the fishing event now display in all zones (#853)
    • Nameplates are now on by default until toggled (#1042)
    • Casting Smokebomb or Fireblast on mobile will no longer prompt the player for a target location (#1072)
    • Quest descriptions will now only display for quests in your current zone (#1077)
    • Removed the popup message after looting items on desktop (#1084)
    • Quality now displays as a percentage on the character UI (#1105)
    • The description for Bone Idols now indicate that they reroll damage instead of rescale (#1106)
    • Added a button to close the mail UI (#1137)
    • Close UI buttons now have 'on hover' styles (#1154)

    Bugs

    • View is sometimes off-centre after zooming (#337)
    • Non-aggressive mobs are tagged as aggressive in their tooltips (#672)
    • Fishing nodes aren't active if teleported onto (#727)
    • Smite deals physical damage instead of holy (#732)
    • The damage on Steelclaw's Bite sometimes displays wrong until equipped (#753)
    • Pressing tab while typing a message in chat gives the browser's address bar focus (#757)
    • Quickslotted items don't work after rezoning (#965)
    • Implicit stat rolls are max value exclusive (#975)
    • Linked item names can trigger the profanity filter (#1112)
    • You can stand on the Shared Stash in the Hermit's bedroom (#1127)
    • The character creation UI doesn't work after dying with a hardcore character (#1130)
    • Comparing items with no implicit stats doesn't work (#1135)
    • Materials with custom spritesheets render incorrectly in the quickslot UI (#1140)
    • Crafted items with no description show 'undefined' in their tooltips (#1141)
  • v0.3.1
    6ed40ce1 · fixes #1082 ·

    Features

    • Isleward is now playable on mobile devices. Only Chrome on Android is supported fully at the moment. For info on how to enable this, please check this wiki entry (#871)
    • It's now possible to block players in chat by typing /block playerName. Use /unblock playerName to unblock them again (#899)
    • Added a button to auto-sort your inventory (#966)

    Balance

    • Attacking and taking damage will now cause gathering and fishing to be canceled (#210)
    • Threat now cascades. When you attack an aggressive mob, all other aggressive mobs within 5 tiles of that mob will also engage you (#954)

    Polish

    • Added an indicator to the ability bar that indicates whether auto attack is active (#55)
    • Crit Chance and Crit Multiplier is now much easier to understand in tooltips (#845)

    Bugs

    • Newly created characters will no longer spawn in the location you logged out in with another character (#164)
    • Runes incorrectly listed their cooldowns in seconds instead of ticks (#745)
    • When reslotting an item, the UI will now properly maintain focus on reslot if the item has been augmented (#846)
    • Leveling up when you have passive nodes that grant vitality will no longer cause your max HP to drop (#849)
    • Clicking another player's item while inspecting shows an option to pick another item to equip (#878)
    • Runes now display properly when inspecting another player (#908)
    • Bags that contain crafting materials sometimes incorrectly seem to contain legendary items (#923)
    • You can now change tabs when inspecting another player (#933)
    • Passive tree tooltips no longer remain on screen after closing (#934)
    • Increased Physical Damage bonuses from the passive tree is now included in rune tooltip DPT (#946)
    • Players on Windows XP and Vista can now play Isleward again (#1021)
    • Faction vendors no longer display their wares' implicit stats in tooltips (#1058)
    • Fixed an issue where skins sold by faction vendors didn't indicate if they needed a specific faction reputation to buy (#1059)

    Modding

    • Mods can now add maps to be preloaded on server start (#466)
    • Added a way to indicate to mods that they should only run on the main thread or a zone thread (#474)
  • v0.3.0

    Features

    • Added a loading screen and reduced the size of the initial download (#111)
    • You can now inspect other players by right-clicking their sprites (#149)
    • Runes can now have cast times. Rebalanced lots of spells slightly to cater for this (#483)
    • Added a new room template to the Estuary (#555)
    • Added an in-game clock that shows the server time (#653)
    • New chat command: /roll (#690)

    Balance

    • Rewrote the threat formula. Threat now has a ceiling and deteriorates over time (#489)
    • Rebalanced all weapons (#597)
    • Flurry now only applies to basic attacks and spells (#603)
    • Added a buyback menu option to Vikar (#715)
    • Potions now have cooldowns (#795)
    • Cast and attack speed can no longer cause runes to not incur cooldowns. Instead they cause spells and attacks to cast faster (#859)
    • Being slowed no longer causes spells and attacks to fail. Instead they cause spells and attacks to cast slower (#859)
    • Items below level 6 no longer have attribute requirements (#860)

    Polish

    • Polished Estuary templates slightly (#555)
    • Restyled the Stash (#624)
    • Pressing 'esc' causes the movement queue to be cleared when you use it to close a UI (#628)
    • Gather quests sometimes reward 0xp (#698)
    • Players and mobs can't deal damage while slowed even when the spell actually triggers (#700)
    • Loot 1x quests are not always completing when they should (#702)
    • Custom channel names now have a maximum length (#713)
    • The quickslot UI now shows a tooltip when hovering over the item (#798)
    • You can now right-click items in your inventory to quickslot them (#800)

    Bugs

    • Player loot is unallocated when relogging (#2)
    • You can unequip an item while having a full inventory (#68)
    • The crafting menu retains the last crafted item after closing (#728)
    • Rusted Keys are not acquired if your inventory is full (#750)
    • It's possible for a party member to give you multiple copies of the same aura (#756)
    • When purchasing an item with a full inventory, you lose your gold and don't get the item (#799)
    • The 'invite to party' UI renders over the lower-right menu (#803)
    • You can see chatter messages under fog areas (#813)
    • Custom channels are not persisted upon relog (#820)
    • It's possible to split a stack of items while having a full inventory (#855)
    • The available amount of materials doesn't update after crafting (#857)

    Misc

    • The server now minifies and compresses files sent to the client (#839 and #840)
    • Server security fixes (#868)
  • v0.2.1
    b07bf082 · resolved conflict ·

    Features

    • Added a maximum length to messages sent through chat (#696)
    • Alchemy crafting profession (#761)
    • Cooking crafting profession (#761)
    • You can now pick consumable items that should be placed in a quickslot (#761)
    • Removed instancing (#781)
    • The estuary is now slightly bigger, contains slightly more branching paths and mobs now respawn over time(#781)

    Balance

    • Added a link between the two Lynx starting nodes (#720)
    • Smite now deals holy damage instead of physical damage (#732)
    • Reslotting an item now changes the item's implicit stats (#735)
    • It's no longer possible to relevel fishing rods (#748)
    • Removed downscaling (#760)
    • Reduced the maximum attribute requirement that can roll on items (#776)
    • Snails in the cave now deal much less damage with poison clouds (#777)
    • Revamped login rewards slightly (#779)
    • Vendors now regenerate their for sale lists over time (#789)

    Polish

    • The movement queue is now restricted to a maximum of 50 steps (#721)
    • The global leaderboard now uses much less processing power on the server (#785)

    Bugs

    • It's possible to join a channel with no name (#333)
    • The portal at the end of the caves returns you to the wrong location (#616)
    • Sometimes, quests to loot specific slot items don't complete (#702)
    • Rezoning sometimes causes stats to drop (#703)
    • Crit Chance lowers DPT (#707)
    • Logging out while dead causes the client to freeze (#711)
    • You can drop items while dead (#712)
    • Passive points don't affect tooltip DPT of runes after logging in (#714)
    • The 'mine' button on the leaderboard doesn't work properly (#719)
    • The 'getItem' admin command can't be used to get a rune with spaces in the name (#726)
    • On death, the camera spawns to your respawn location (#729)
    • Levelling up causes auras to reserve no mana (#731)
    • The help screen provides incorrect information on how to initiate auto-attack (#737)
    • It's possible to use the 'getGold' command to cause an integer overflow (#751)
    • Sound effects continue playing if you exit to the character select screen (#752)
    • Gathering herbs and fishing rewards 0xp (#783)
    • Upon login, equipped items are sometimes removed due to attribute requirements (#786)
  • v0.2.0

    Version 0.2.0

    Features
    • Automatic spam protection for chat (#367)
    • Diminishing returns on stuns, freezes and slows (#429)
    • Certain items now roll with implicit stats (#493)
    • New Stats: Attack Crit Chance, Attack Crit Multiplier, Spell Crit Chance and Spell Crit Multiplier to gear
    • Added a passive skill tree (#535)
    • Attributes now give small benefits. Strength gives Armor, Dex gives Dodge and Int gives Mana (#557)
    • Items now roll with attribute requirements (#558)
    • New Stat: Dodge Chance (#667)
  • v0.1.11
    3e41c8be · removed test code ·

    Version 0.1.11

    Features
    • Added a 'Report Bug' button to the options menu (#324)
    • New moderator commands: Mute and Unmute player (#478)
    • Players that are not max level now lose XP upon death (#520)
    • Mobs and objects can now spawn at specific times using CRON strings in the zone file (#646)
    • Added functionality to allow for loot-once-per-day mobs (#647)
    • Mobs and objects can now be destroyed after a certain period by defining a lifetime in the zone file (#655)
    Balance
    • Rare and Boss mobs now grant much more experience (#338)
    • You can now only collect the daily login reward once per account (#356)
    • It should no longer be possible to receive a quest to kill multiple Crazed Seagulls (#511)
    • Changed the quest complete conditions for certain quests (#522)
    • Steelclaw's Bite now deals poison damage to the wielder which can be mitigated (#604)
    • Reworked the Akarei faction effect (#605)
    • Quests now grant considerably more XP (#607)
    Polish
    • It is now possible to right-click on the login screen (#307)
    • Zone names are now displayed on the quest panel (#422)
    • Made it more obvious how to change the size of a split stack (#434)
    • You can now enter a number when splitting a stack (#435)
    • Buffs and debuffs no longer render over party members (#436)
    • The mob tooltip no longer renders over the party invitation window (#436)
    • Item tooltips now distinguish between base and augmented stats (#464)
    • It is now possible to send the < and > characters in chat messages (#548)
    • Rusted Keys are now stackable (#552)
    • Optimized the server-side code that handles sending the leaderboard to players (#566)
    • Recolored the Magic and Rare Essences (#613)
    • When comparing weapons, damage is now also taken into account (#614)
    Bugs
    • It's possible to attack enemies through doors (#287)
    • The online list sometimes shows characters that aren't online (#318)
    • When you have multiple Innervation Auras and remove one, your HP Regen becomes negative (#437)
    • The gear compare feature doesn't work correctly when comparing combinations of One-Handed, Two-Handed and Off-Hand items (#512)
    • When a mob is killed by another mob, it drops loot (#567)
    • There are missing files that are needed to run the server (#596)
    • The onBeforeGetClasses event was never updated to use Spirits (#609)
    • Steelclaw's Bite deals overkill damage to the wielder (#600)
    • Rare mobs in the Estuary have less HP, deal less damage and drop fewer items than regular mobs (#625)
    • Sometimes the Sheets module crashes (#626)
    • The player level in the HUD isn't always updated after leveling up (#636)

    Modding

    • New event: onBeforeSendMessage (#475)
    • New event: onBeforeGetComponents (#569)
    • The default zone is now configurable (#638)
  • v0.1.10

    Version 0.1.10

    Content
    • Extended the Sewer slightly (#421)
    • Vikar now sells basic versions of most runes (#526)
    Features
    • Players are now down-scaled if their level is too high for a zone (#380)
    • The client now remembers your showNameplates preference (#450)
    Balance
    • Experience and loot now diminish if you farm the same area for too long (#97)
    • The set of possible stats per item should be influenced by the item's level (#107)
    • Party members no longer get drops from kills they didn't participate in (#496)
    • Physical resistance is no longer a stat that can show up on gear (#497)
    • Armor no longer mitigates elemental damage (#498)
    • Rebalanced everything (#499)
    • Characters now gain main stat upon level up (#500)
    • Kiting a mob too far away now causes it to run back (#501)
    • Changed all weapon abilities into rune abilities and added generic abilities to weapons (#505)
    • Changed augment costs, removed the ability to scour from the augmenting UI and added a scour idol (#523)
    • Mobs that are closer to your level now have a higher chance to drop idols (#524)
    • Runes awarded by Runecrafter's Toil cards can now be higher level (#530)
    • It's no longer possible to attack the Akarei as they have enough problems of their own
    Polish
    • Disabled friendly tab targeting (#197)
    • Totems are now called idols (#503)
    • Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. (#532)
    • Players no longer have different chat message colors based on their level (#534)
    Bugs
    • Sometimes, login/fishing rewards are received more than once (#243)
    • Summoned skeletons now deal the correct amount of damage as implied by the rune (#263)
    • Sometimes, the events module causes a stack overflow (#507)
    • The Other Heirloom item always has 500 armor on it (#517)
    • Other players aren't aware that your maxHp changes upon level up (#519)
    • Certain idols cause the stash to not save when deposited (#528)
    • There's a typo in the Smoldering Idol's description (#550)
    • When changing to/from fullscreen, there's a slight delay (#560)
    • The server's CPU usage spikes when multiple people are in the sewer (#563)
  • v0.1.9

    Version 0.1.9

    Content
    • New Rune: Innervation (#410)
    • New Rune: Tranquility (#410)
    • New Rune: Swiftness (#410)
    • New Totem: Brawler's Totem (#419)'
    • New Stat: Item Quantity (#423)
    Features
    • You can now split stacks in your inventory by right clicking on the item (#397)
    • New Equipment Slot: Finger 2 (#410)
    • New Equipment Slot: Offhand (#410)
    • Added a third rune slot (#410)
    Polish
    • Steelclaw now has a unique sprite
    Bugs
    • Sometimes, high level mobs drop level 1 items (#37)
    • Tiles stay selected when hovering over the UI (#72)
    • Blood Barrier can't be applied to other players (#201)
    • Equipping a fishing rod while on a fishing patch requires you to move out and in first (#214)
    • Sometimes, smokebomb crashes the server (#217)
    • Players receive quest items from party members' quests (#266)
    • Sometimes, handing in digested crystals rewards NaN rep (#295)
    • Fixed a server crash that was possible through malformed client requests (#339)
    • The [Lure of the Sea] quest changes randomly when rezoning (#378)
    • It's possible to wipe all stats off an item (#404)
    • Multi-catch doesn't give multiple points to Lure of the Sea quests (#405)
    • It's possible to raise an item's level through augmenting (#408)
    • Characters don't rejoin events when logging out and in (#409)
    • Some single items display quantity 1 after 'new' status is removed (#414)
    • Rerolling the slot of an item that has a custom spritesheet doesn't reset the spritesheet (#416)
    • Learning a rune from the inventory UI always replaces your first rune (#426)
    • Replacing one equipped weapon with another places the old one in the next available inventory slot (#427)
    • It's possible to learn rare, epic and legendary runes when you have the Austere prophecy (#428)