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Draft: #193 start implementing support for debug collision shapes

Alwin requested to merge wins0n/gdscript:debug-options-for-scenes into master

Please have a look if this implementation works and is correct @IceExplosive

I noticed that the "old" config is not compatible to this. I had to delete the old config in workspace.xml to have it work via runIde and vice versa.

not a kotlin pro, but is it maybe necessary to make the property Boolean? instead of a primitive value? i figured not because it has a default value and thus then new GUI should be backwards compat. but intellij might not agree here?

I will add other debug options if you agree to proceed

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