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Tags give the ability to mark specific points in history as being important
3.0.0
fee5310a
·
Removed FormerlySerializedAs update code
·
Sep 14, 2023
Release:
3.0.0
2.5.0
1ec007d6
·
Moved editor specific code into EngineIntegration
·
Sep 14, 2023
Release:
2.5.0
2.4.0
c7a25eca
·
Added automatic rename of edge objects
·
Sep 22, 2021
2.3.0
cc3fa66a
·
Implemented bridge and intersection view
·
Sep 19, 2021
2.2.13
603a4732
·
Simplified editor of RoadSystem
·
Sep 19, 2021
2.2.12
98e08cf9
·
Changed Road to use its own saving meshes
·
Sep 19, 2021
2.2.11
d52e5961
·
Changed Road to use its own multithreading
·
Sep 19, 2021
2.2.10
fa5bb028
·
Fixed multithreading option
·
Sep 19, 2021
2.2.9
915b8899
·
Fixed saving mesh option
·
Sep 19, 2021
2.2.8
848cf7d8
·
Refactored EditorUpdate logic
·
Sep 17, 2021
2.2.7
7b4ee075
·
Renamed EditorMenu
·
Sep 17, 2021
2.2.6
1e9dbcf7
·
Changed EditorMenu namespace to RoadArchitect
·
Sep 17, 2021
2.2.5
93def283
·
Removed unused Notification script
·
Sep 17, 2021
2.2.4
64c9a08f
·
Refactored SetupMainObjects
·
Sep 17, 2021
2.2.3
5e9ef9cc
·
Removed runtime blockers
·
Sep 17, 2021
2.2.2
2e73671c
·
Removed obsolete directives
·
Sep 17, 2021
2.2.1
d767cc43
·
Refactored DestroyIntersection
·
Sep 05, 2021
2.2.0
1dd3b9e9
·
Upgraded materials to use standard shader
·
Jul 29, 2021
2.1.0
a047cc69
·
Implemented rotation locking
·
Jul 25, 2021
2.0.4
19d5eb41
·
Fixed oncoming rotation of edge objects
·
Jul 25, 2021
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