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unit death fails when effects active

Tristan Kernan requested to merge github/fork/tristanmkernan/issue/1398 into master

issue #1398 (closed)

the problem was that the code to check for outstanding effects belonging to the soon to be deceased unit was written in such a way that it could crash. this PR re-writes that code (and its neighbor) to be cleaner and more fault-tolerant.

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