• DavidWyand-GG's avatar
    Input event changes · 539efcb1
    DavidWyand-GG authored
    - New InputEventManager class.  It will be used by 3rd party input
    devices to generate Torque 3D input events.
    - Expanded the input event signal to include three new floats and a new
    integer.
    - Expanded the number of joystick buttons to 48.
    - The input virtual map is now extendable rather than hard coded.
    - The input devices types are now extendable rather than hard coded.
    - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
    - New SI_VALUE input action type.
    - ActionMap has been updated to work with these changes.
    - Removed unnecessary references to platform/event.h
    539efcb1
Name
Last commit
Last update
..
actionMap.cpp Loading commit data...
actionMap.h Loading commit data...
connectionStringTable.cpp Loading commit data...
connectionStringTable.h Loading commit data...
netConnection.cpp Loading commit data...
netConnection.h Loading commit data...
netDownload.cpp Loading commit data...
netEvent.cpp Loading commit data...
netGhost.cpp Loading commit data...
netInterface.cpp Loading commit data...
netInterface.h Loading commit data...
netObject.cpp Loading commit data...
netObject.h Loading commit data...
netStringTable.cpp Loading commit data...
netStringTable.h Loading commit data...