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Throttle/brake implementation - moved memory pattern scanning to plugin init

  • Added throttle and brake control via memory
    • added throttle and brake values to the input virtual memory file
  • Moved memory pattern scanning to plugin initialization
    • Using the 1.54 SDK in 1.55 caused the game to run at 2 fps due to not finding the base_ctrl memory pattern and getting stuck in a scanning loop.
    • Now it will scan for the patterns at plugin initialization so that if a pattern is not found it abort loading the plugin.
  • Changed the version info

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