Throttle/brake implementation - moved memory pattern scanning to plugin init
- Added throttle and brake control via memory
- added throttle and brake values to the input virtual memory file
- Moved memory pattern scanning to plugin initialization
- Using the 1.54 SDK in 1.55 caused the game to run at 2 fps due to not finding the base_ctrl memory pattern and getting stuck in a scanning loop.
- Now it will scan for the patterns at plugin initialization so that if a pattern is not found it abort loading the plugin.
- Changed the version info