Strong Fist and Sharp arrows seem to affect things they shouldn’t and are hard to balance.
Sry but I seem to be running into a problem with the Strong fist and the Sharp arrow skills. They seem to affect all types of forms of melee and ranged attacks even magic spells and the like if they in some form or another act like a projectile or attack. Even if they have custom damage values. It also seems to add a percentage of the damage the attack does per lvl of the skill instead of a flat amount. Is it possible to make it an option to for these skills set a flat amount of dmg it ads per lvl so it doesn’t affect others or doesn’t get affected by other scaling factors? So it’s more easy to adjust.
For example as it currently is if an attack or projectile deals 30 dmg with the maxed skill it does like 67.5 dmg that is a ridiculous 2.5 extra per skill lvl.
On a attack or projectile that does like 3 dmg it does with maxed skill 13.5 which is like a 0.7 extra dmg per lvl. It’s simply hard to adjust for anything outside of vanilla which is sad since your mod works normally so well with scaling difficulty packs
If it would add flat values like 1 dmg per lvl or an adjustable value it would be nicer to users and not end up making them overkill op. Is there a chance it is possible to change it in some way? Or at least restrict it to true projectiles/attacks like swords fists arrows from actual tools or tinker tools etc currently it applies to literally anything even magic like electroblobs wizardry or embers or botania and so on. And maybe make it so the value gets added at the very last spot. so it doesnt get multyplied by anythign it shouldnt be affected by.
I tested this issue with Ebwizadry, IE and some other mods that have magic and weapons. all seem to be affected. in my opinion it should only affect tools like swords and bow arrows etc. if it cant be made adjustable.