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Cheeseness authored
* Updated AudioManager::setMusicVolume() to no longer apply offset to musicVolume * Updated InputManager::processGameInput() to only process mouse turning when mouse is grabbed * Fixed AudioManager::setEffectsVolume() not updating effectsVolume * Fixed AudioManager::setUIVolume() not updating uiVolume * Fixed MUSIC_DUCK_AMOUNT being misapplied in AudioManager::updateStateAudio()
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