Redesign HUD
Created a new HUD from the ground up. Current one is becoming a hassle to maintain and doesn't really suit what I want for the aesthetics of the mod.
Overall color scheme is yellow orange, like the title screen. Screen is bordered by thin lines kinda like Metroid Prime, with each "block" having a different purpose, detailed below. Everything is 50% alpha, to not obscure view too much. As much text as possible will be images. Includes a boot up sequence and installation sequences.
Will have damage direction indicators, and a static effect when at low health. Possible greying effect when Armor broken?
Will eventually include options to change the color, hide Blocks, and adjust the transparency. Color options will be default (orange), blue, green, and red.
Block | Block | Content |
---|---|---|
Lower Left | Status Block | Features Bars for Health, Armor, Grave. Thin lines on very edge, with measure lines going across the bottom of each bar, ticked at the 25%, 50% and 75% marks, with little stoppers on the end. Numbers are on the left edge of the bar, above it. Bars are labeled with a H, A and G. Health is Red, Armor is Green and Grave is purple. Colors are faded |
Middle Left | Upgrade Block | Has a symbol for Head, Chest, Arms, Legs and Back. Head symbol is a skull, leg symbol is a foot, chest symbol is armor, back symbol is a spine with ribs and arm symbol is an arm. Symbols for the upgrades stack to the right, going out. Symbols for each upgrade will be based on the pickup sprite or the function. |
Upper Left | Information Block | Radar/Minimap when you have the relevant upgrade. Shows Kills, Items and Secrets above map area. Corner of the border. K/I/S displayed as percentage, and go across horizontally |
Upper Top | Misc Block | Keys and fire mode indicator. Keys on left side as little keys, skulls on left as skulls. Fire modes are Single and Double. Fire modes are in image text, and are faded out when off. |
Lower right | Ammo Block | Ammo reserves for cannons. Each ammo type is a symbol going along the bottom with count being a vertical bar above. Number is below the symbol for ammo amount |
Middle Right | Combat Block | Shows if you have Berserk or Gunzerk, and if you have the axe. Has bars for Agitation level, Afterburn charges and counts of Ammo Pouchs, Addy Skeletons and Dark Gems |
Upper Right | Cannon Block | Cannon inventory. Extra faded without the pickup, filled in when you obtain. Image text with slot number. From top to bottom: Ashura, Revenant, Aym, Hydra, Leviathan, Malphas, Bahamut, Behemoth. |
Lower Bottom | Activate Block | Selected Use upgrade. Inventory Bar for upgrades appears here |
Center around Xhair | Weapon Block | Thin lines for autoaim area. Right side is bar for ammo of cannon, with right line having tics and vertical bar for count. Left zone is hand mode, and has bar for hand gun ammo. Has actual number count next to them, faded when gun is selected. Nothing there when melee is selected. Center has faded Xhair for hand gun selected, nothing if melee is selected. |
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Status Block -
Upgrade Block -
Information Block -
Misc Block -
Ammo Block -
Combat Block -
Cannon Block -
Activate Block -
Center Block -
Static at low health -
Greyscale at no armor -
Directional damage indicators -
Weapon installation sequence -
Armor installation sequence -
Upgrade installation sequence -
Visibility toggle options -
Figure out how fonts work and make HUD font