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<table align="right"><tr><td align="right" width="100">
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| Last Updated: `22/JUL/2019` |
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| Last Updated: `23/JUL/2019` |
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| ------------: |
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</table>
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... | ... | @@ -38,6 +38,7 @@ These are the abilities you can find via the Spigot API here, https://hub.spigot |
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# Custom Abilities
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The first ability I'm going to be speaking about is a little different from **ALL** the other abilities.
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*(Upgrading this ability upgrades the chance)*
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`COMMAND/INTERVAL/CHANCE/EXECUTED_COMMAND` - <br>
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... | ... | @@ -56,6 +57,8 @@ So, if you put all the above in place, you should make something like... `COMMA |
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The following Custom Abilities triggers when you're hit by a mob/player.
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<br>
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*(Upgrading these abilities upgrades the level of the potion)*
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`_ATTACK_CHANCE` - when a player attacks a Companion holder that has this ability, the attacker stands a chance to obtain that ability for x duration *(configurable in config.yml)*. Usage example; `WITHER_ATTACK_CHANCE`
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`_DEFENSE_CHANCE` - when the Companion holder with this ability gets hit, he/she stands a chance to gain this ability. Usage example; `REGENERATION_DEFENSE_CHANCE`
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... | ... | @@ -80,7 +83,7 @@ The following Custom Abilities trigger via cooldown or the chance system. |
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`FLY` - gives the ability to fly.
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`LEAP` - left click and leap with beautiful particles! As you level, your leap gets stronger!
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`LEAP` - left click and leap with beautiful particles! As you level, your leap gets stronger! *(Upgrading ability upgrades the leap strength)*
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`SPEED_BURST` - a chance to gain a speed burst on hit, particles will appear on your feet as you walk if you have the speed burst activated. (Your speed burst ability lasts longer as you upgrade your Companion's ability level)
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... | ... | @@ -88,7 +91,9 @@ The following Custom Abilities trigger via cooldown or the chance system. |
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`LIGHTNING` - a chance to struck lightning on the enemies you hit.
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`FLING` - chance to fling your enemies up high (on hit)!
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`FLING` - chance to fling your enemies up high (on hit)! *(Upgrading ability upgrades the chance)*
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`ENDERMAN` - chance to toss a random Enderpearl at a random distance on hit, to escape from your enemies! *(Upgrading ability upgrades the chance)*
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If you have more suggestions, please let me know.
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