Skip to content

Long Awaited Artillery Fixes

MonkeKlinger requested to merge dev/monke/arty-fixes2 into development

Below is a list of fixes and updates:

Artillery

Republic 81mw Mortar

  • flyby sound changed to tell difference between CIS 81s
  • New model

CIS 60mw Plasma Mortar:

  • Weapon, magazine and ammo created
  • Explosive damage well thought out to allow a fighting chance
  • Accuracy decreased to allow saturation effect
  • Sound added to incoming rounds to give advanced warning
  • Red lights added to permit visual identification in field
  • Mortar explosion sound added

HAG-M:

  • CIS Trebuchet renamed to lore accurate name
  • Explosive damage well thought out to allow a fighting chance
  • Accuracy decreased to allow saturation effect
  • Sound added to incoming rounds to give advanced warning
  • Red lights added to permit visual identification in field

IG-227 Hailfire Artillery:

  • renamed to lore accurate name
  • Explosive damage well thought out to allow a fighting chance
  • Accuracy decreased to allow saturation effect
  • Sound added to incoming rounds to give advanced warning
  • Rockets have lights and smoke to provide unique identification
  • Removed all coax MG seats

Tanks

Hailfire Droid

  • AT Hailfire droid removed

Here is the list of things to test:

  • Using the Zeus fire support modules (both create target and fire mission), 60mm CIS Mortar functions properly
  • Using the Zeus fire support modules (both create target and fire mission), HAG-M Artillery Tank functions properly
  • Using the Zeus fire support modules (both create target and fire mission), IG-227 Hailfire Artillery functions properly
  • All Artillery firing sound effects can be clearly heard
  • All Artillery projectile flyby sound effects can be clearly heard
  • All Artillery projectile lighting effects can be clearly seen
  • 81mw Mortar is able to be deployed and reloaded from its carry launcher
Edited by Great 501st

Merge request reports