Aux Rewrite: CE Turret weapons and carry launchers
Below is a list of fixes and updates for some issues that were missed in last week's update:
EWHB-12 'Boomer':
- Weapon, magazines and carry launcher rewritten completely
- CSW properly configured (ammo appears in inventory if dissembled)
- Players can now choose what ammo to load
- Resupply boxes now contain the new mags
- Resupply turret drones now have the new carry launchers and new magazines
- RD501 weapon, carry launcher, magazine and ammo variants removed
- ACE Interaction points for ammo loading made separate from primary interaction point
MAR-1 'Driver':
- Weapon, magazines, ammo and carry launcher rewritten completely
- CSW properly configured (ammo appears in inventory if dissembled)
- Resupply boxes now contain the new mags
- Resupply turret drones now have the new carry launchers and new magazines
- RD501 weapon, carry launcher, magazine and ammo variants removed
- ACE Interaction points for ammo loading made separate from primary interaction point
- Magazine capacity increased to 10
- New firing sound
AAP4 'Striker':
- Weapon, magazines, ammo and carry launcher rewritten completely
- CSW properly configured (ammo appears in inventory if dissembled)
- Resupply boxes now contain the new mags
- Resupply turret drones now have the new carry launchers and new magazines
- RD501 weapon, carry launcher, magazine and ammo variants removed
- ACE Interaction points for ammo loading made separate from primary interaction point
- Magazine capacity increased to 6 and carry weight lowered
Here is the list of things to test:
-
visuals are correct (static gunner animations and model) -
EWHB-12 'Boomer' is able to be reloaded, deployed and disassembled -
MAR-1 'Driver' is able to be reloaded, deployed and disassembled -
AAP4 'Striker' is able to be reloaded, deployed and disassembled -
Sounds are working
Edited by Jewel