Body style error with shared palette diff (3rd classes costume feature)
Using latest hercules and 2019-03-22aRagexe and using shared palette diffs (the body_d%.pal style) for both head and body
My suggestion is to make costume/body style sprites to use the same palette as the default sprites, because we get error if for example we use cloth dye number 516 (data/palette/body_516.pal) on a rune knight, and then we change its body style to 1, the client will try to load the palette from data/palette/µµ¶÷Á·/body/°í¾çÀÌÄ«Æ®_¿©_516.pal)(<-example)