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Fixed connection to AOVGroup shader.

Ogers Ruda requested to merge AOVConnectionFix into master

Connecting other shaders to AOVGroup to create a custom layer would only work if the outputLabel of the connected shader was outColor. This woould render fine for most of the shaders since they have the same outputLabel name but some others would give an error because of their outputLabel being different. Now this will work for any outputLabel connection that you have.

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