Skip to content

Updated the way we calculate placementMatrix output.

Ogers Ruda requested to merge place3dTextureImplement into master

Instead of building the matrix on c++ file we build it on our osl shader, and calculate the output matrix there. This would make connections to the makexform VOP_Node work, and also update IPR without having any additional code for it.

Edited by Ogers Ruda

Merge request reports