Updated gem random reward logic to actually drop the gem if player inv is full

What have you done in this MR?

  • See the title

Are there any tricky things testers should keep an eye out for?

  • No
  • Yes, as follows:
  • I have tested these changes thoroughly.
  • This requires extra testing due to changes to architecture or other similarly risky changes.
  • I used the Thanos Tool for any JSON edits, I did not edit any JSON files by hand (MR will be rejected if there are manual JSON edits).
  • I acknowledge that this contribution will be released under the AGPL license.

Testing just needs to confirm that while mining with a full inventory, when a gem is received as a random reward it drops to the ground.

Closes #760 (closed)

Edited by Byte

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