Draft: Implement Brewing

What has been done in this MR?

  • Implement brewing
  • Implement Calquat patch
  • Add grow2 to grow crops without allowing any to be diseased
  • Implement apple mush making Close #287 (closed)
  • Implement Barley Malt Close #2134 (closed)
  • Implement construction of player kegs
  • Implement calquat gardener dialogue
  • Implement ale yeast dialogue
  • Add commands to aid in testing brewing

What should testers check?

Documentation and videos for brewing are horrible. There are many contradictory pieces of evidence out there summarised by ModAsh saying that brewing was a nightmare to add to OSRS source. If someone has clear evidence suggesting that brewing should work differently let me know and I will change it.

  • Other farming patches should still work
  • All drinks should be brewable including Kelda Stout
  • All drinks except Kelda Stout should have the correct buff/debuffs

Using the commands

For all of the commands if you don't specify a number 0 runs.

  • brewkit <0-10> give yourself everything you need to brew something
  • brew <0-3. 0: force natural step, 1: force healthy step 2: force fermenting to be mature (if last step) 3: force vat to go bad

Outside of MR

  • I am missing some animations for brewing. If you know them let me know
  • I have tested these changes thoroughly.

  • I used the relevant Zaros tool for any JSON edits where possible, and have attached screenshots of any changes.

Edited by GregF

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