Skip to content

Implement Vinesweeper exploit fix. Also infinite loop fix

GregF requested to merge Gregf36665/2009scape:vs-fix into master

What has been done in this MR?

  • Fix #1868 (closed)
  • Also change seed spawn rate to fix exploit with boxing in seeds

What should testers check?

  • Expose as many mounds as possible without revealing a seed. The best way to do this is to run around the middle exposing as much as you can. Then go around the edge and do it again.
  • Make sure that if you somehow get less than 300 mounds the server does not crash
  • Make sure the seed count is going down. The best way to see this is that each guess you can reveal more of the map without finding a seed
  • Eventually you will get to an 'optimal' point where you will have a 7x7 grid spawning 6 seeds in there. But as soon as you flag/hit a seed the grid will expand again.
  • I have tested these changes thoroughly.

  • I used the relevant Zaros tool for any JSON edits where possible, and have attached screenshots of any changes.

Merge request reports