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Make firemaking skillcape a valid light source for the giant mole

Player Name requested to merge PlayerName/2009scape:mole into master

What has been done in this MR?

  • Made it possible to enter the giant mole cave with the firemaking skillcape perk as your only light source
  • Made you immune to the mud splash attack effect in this case, since the skillcape should not count as an open light source -- On second thought, this was not necessary, as this is already handled properly owing to the fact that the firemaking cape doesn't match getActiveLightSource anyway.

What should testers check?

  • That you can enter the giant mole with just the firemaking skillcape perk
  • I have tested these changes thoroughly.
  • I used the relevant Thanos/Zaros tool for any JSON edits where possible, and have attached screenshots of any changes.
Edited by Player Name

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