Fixed agility pyramid
What have you done in this MR?
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Resolved #1064 (closed) : You can now properly fail the jump and cross gap obstacles
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Fixed an issue when failing the the 2nd level north cross gap obstacle when going west causing you to get stuck inside the pyramid
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Fixed jump/cross gap obstacle sounds
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Fixed moving block obstacle audio so the sliding sound plays for all players within 3-4 tiles of the block when it moves
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Implemented music/jingle that plays when you get the pyramid top
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Updated all agility pyramid sounds to use the new playAudio ContentAPI function and constlib.
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Adjusted gold reward from selling pyramid tops to Simon Templeton based on agility level. GP reward = 1000 + ((agility level / 99) * 9000). The authentic reward to 2009 is 1k GP. Per Ceikry we are changing it to this new calculation to be not be as over powered but still a viable option.
Are there any tricky things testers should keep an eye out for?
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No -
Yes, as follows: -
I have tested these changes thoroughly. -
This requires extra testing due to changes to architecture or other similarly risky changes. -
I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes. -
I acknowledge that this contribution will be released under the AGPL license.
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