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Multiple fixes for burthorpe immersion.

What have you done in this MR?

More immersion updates to Burthorpe

Commit 1

  • Harrallak Menarous isn't sliding around the floor now.
  • Corrected Bernald's Dialogue to be the the one before Garden of Tranquility's quest.
  • Swapped Ocga and Penda's Dialogue (minor) because Penda is the crazy one in the bar.
  • Added drops(man) for killing the Servant.
  • Made Eadburg the chef drops(bones only) and adjusted fighting values.
  • Adjusted guards attack animation. youtu.be/dWeGYbFk1MA 35:53
  • Added Sam and Rachael the gamesroom barmaids.
  • Moved Bernald and Tostig's dialogue from Taverley to Burthorpe. They are in Burthorpe not Taverley.

Commit 2

  • Swapped out default archers on level 2 castle to Burthorpe archers instead.
  • Reserve one archer on level 2 for Death Plateau later.
  • Added more examine text.
  • Added Unferth as the new spawn and moved Ocga out of that house.
  • Updated Hild's dialogue.

Are there any tricky things testers should keep an eye out for?

  • No
  • Yes, as follows:

These are just immersion/content changes.

  • I have tested these changes thoroughly.

  • This requires extra testing due to changes to architecture or other similarly risky changes.

  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes.

I used the Thanos tool first, then deleted useless lines for non-attackable NPCs like:

  {
    "examine": "Barman of the Toad and Chicken.",
    "name": "Tostig",
    "id": "1079"
  },

I think this could save lots of space since I see lots of non-attackable NPC repeating attack/defence values of "0".

  • I acknowledge that this contribution will be released under the AGPL license.

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Edited by Oven Bread

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