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Implement the thieving skillcape.

Check in on behalf of @RGamberini on !948 (closed). Looks like a simple fix that got abandoned, but seems authentic.

From his list:

  • Implemented the thieving skillcape perk as according to the 2009scape website
  • Fixed the skill roll calculation
  • Removed the pickpocketing buff from H.A.M robes. (See tweet from JMod Ash)
  • Applied the thieving skillcape perk to the pickpocket action

I made a few small changes:

  • Made SMOOTH_HANDS +25 to reflect https://2009scape.org/site/game_guide/skill_cape_perks.html -> "Your expertise with pickpocketing makes you much harder to detect. 25% lower chance to fail a pickpocket."
  • Made SkillcapePerks.SMOOTH_HANDS & GLOVES_OF_SILENCE_10075 additive.
  • Fixed the shite thieving skillcape dialogue.

Are there any tricky things testers should keep an eye out for?

  • No
  • Yes, as follows:

This one seems hard to test since it's just diceroll effects. Try wearing the skillcape and check to see if thieving rolls are better. I did test this and it feels better?, but my luck sucks.

It does affect the thieving skill though. Hopefully its not super game changing.

  • I have tested these changes thoroughly.

  • This requires extra testing due to changes to architecture or other similarly risky changes.

  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes.

  • I acknowledge that this contribution will be released under the AGPL license.

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Edited by Oven Bread

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