The source project of this merge request has been removed.
Fixed #1030
What have you done in this MR?
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Fixed quest lock. (When a player run from GardenerNPC too far, where after returning, digging out the chest was impossible which made it unable to complete.)
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If you want test:
- Use in-game command: ::setqueststage 23 20,
- Use in-game command: ::item 433 to get Pirate message (and read it),
- again ::item 952 to get the spade,
- Dig at point 1 But I think the grid is one square further to the right (according to map below), After gardener appear, run away far than 16 tiles,
- Back and use spade again to complete the quest.
Are there any tricky things testers should keep an eye out for?
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No but i'm not sure. -
I have tested these changes thoroughly. -
I acknowledge that this contribution will be released under the AGPL license.
Edited by Ghost User