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Fix some logic errors that lead to the incorrect handling of disconnect during a death

Ceikry requested to merge deathlogic-fix into master

What have you done in this MR?

  • Should no longer find that disconnecting while you are dying results in improper death handling in safe zones (e.g. fight caves)

Closes #1066 (closed)

Are there any tricky things testers should keep an eye out for?

  • No

  • Yes, as follows:

  • I have tested these changes thoroughly.

  • This requires extra testing due to changes to architecture or other similarly risky changes.

  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes.

  • I acknowledge that this contribution will be released under the AGPL license.

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