Random Event Teleport Stops Player's Current Action
Per BusterSlim:
What have you done in this MR?
- okay this is the last one IM SORRY CEIK im learning here
- Players now stop activity upon being teleported after ignoring the random event npc.
Are there any tricky things testers should keep an eye out for?
No Yes, as follows: I have tested these changes thoroughly. This requires extra testing due to changes to architecture or other similarly risky changes. I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes. I acknowledge that this contribution will be released under the AGPL license.