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Random Event Teleport Stops Player's Current Action

Sam requested to merge scholar_nz/2009scape:random-event-teleport-fix into master

Per BusterSlim:

What have you done in this MR?

  • okay this is the last one IM SORRY CEIK im learning here
  • Players now stop activity upon being teleported after ignoring the random event npc.

Are there any tricky things testers should keep an eye out for?

  • No
  • Yes, as follows:
  • I have tested these changes thoroughly.
  • This requires extra testing due to changes to architecture or other similarly risky changes.
  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes.
  • I acknowledge that this contribution will be released under the AGPL license.

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