Random Event Teleport Stops Player's Current Action

Closes #971

What have you done in this MR?

  • okay this is the last one IM SORRY CEIK im learning here
  • Players now stop activity upon being teleported after ignoring the random event npc.

Are there any tricky things testers should keep an eye out for?

  • No

  • Yes, as follows:

  • I have tested these changes thoroughly.

  • This requires extra testing due to changes to architecture or other similarly risky changes.

  • I used the Thanos Tool for any JSON edits where possible, and have attached screenshots of any changes.

  • I acknowledge that this contribution will be released under the AGPL license.

Edited by chandler colbert

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