Unit specific upgrades: Tech tree for different soldier types available in barracks and stable. Tier 1 available in town phase, tier 2 available in city phase.
requested to merge real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades:unit_upgrades into main
Summary
- 23 new technologies in total.
- these are researched in the barracks or stable
- they apply to citizen soldiers and champions.
- upgrades are unique to each unit type (level 1 and level 2, a couple units only have level 1)
- all civs have access to all upgrades (could be change for civ differentiation).
- level 1 upgrades (100 food 100 wood 100 metal, 50 second research time) are available in town phase.
- level 2 upgrades (200 food 200 wood 200 metal, 60 second research time) are available in city phase.
Upgrade breakdown:
archer 1: "Heavy draw weight"
- Available P2
- 15% more pierce damage
archer cav 1: "Scouting tactics"
- Available P2
- Adds 10 to vision range
archer cav 2: "Cavalry Heavy Draw"
- P3
- 15% more pierce damage
cavalry axeman 1: "Heavy Axe"
- P2
- 65% more Hack
- 50% more Crush
- 50% higher repeat time
cavalry axeman 2: "Raiding Cavalry"
- P3
- 15% faster move speed
- 25% faster acceleration
- 25% less pierce armor (1.5 pierce, needs to "add" -0.5)
cavalry skirmisher 1: "Horseback training"
- P2
- 35% less attack prepare time
- 25% less spread.
Spear cavalry 1: "Horse Racing"
- P2
- 10% faster move speed
- 50% faster acceleration
Spear cavalry 2: "Lancing tactics"
- P3
- 20% more pierce damage
- 75% less attack prepare time.
Sword cavalry 1: "Husbandry"
- P2
- 10% more health
Sword cavalry 2: "Chamfron"
- P3
- +1 pierce armor.
Club/axe 1: "Greaves"
- P2
- +1 Hack armor.
Club/axe 2: "Lightly Armored"
- P3
- 30% faster Walk speed
- 50% faster acceleration
- -1 pierce armor
Crossbow 1: "Streamlined Fletching"
- P2
- +5 range
- 20% less spread
Pikemen 1: "Longer Pikes"
- P2
- +4 range (8 -> 12)
Pikemen 2: "Buttspike"
- P3
- 20% more pierce damage
- 50% larger cavalry damage multiplier
Javelineer 1: "Balanced Javelins"
- P2
- 30% less Spread
Javelineer 2: "Spear Thrower"
- P3
- +5 Range
Slinger 1: "Lead Shot"
- P2
- 30% more pierce damage
- 25% more crush damage
- 20% longer repeat time.
Slinger 2: "Longer slings"
- P3
- +5 Range
- 10% longer prepare time
Spear 1: "Basic Training"
- P2
- 20% more pierce damage.
Spear 2: "Battle Charge"
- P3
- 50% faster acceleration
- 10% faster Walk speed
Sword 1: "March training"
- P2
- 10% faster Walkspeed
Sword 2: "Hand Guards"
- P3
- 10% more health
- +1 Hack armor.
Edited by rts