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Unit specific upgrades: Tech tree for different soldier types available in barracks and stable. Tier 1 available in town phase, tier 2 available in city phase.

Summary

  • 23 new technologies in total.
  • these are researched in the barracks or stable
  • they apply to citizen soldiers and champions.
  • upgrades are unique to each unit type (level 1 and level 2, a couple units only have level 1)
  • all civs have access to all upgrades (could be change for civ differentiation).
  • level 1 upgrades (100 food 100 wood 100 metal, 50 second research time) are available in town phase.
  • level 2 upgrades (200 food 200 wood 200 metal, 60 second research time) are available in city phase.

example pics: image.png.78b0e06806301b99afced508e06371e6

Screen_Shot_2022-12-11_at_8.27.51_PM

Upgrade breakdown:

archer 1: "Heavy draw weight"

  • Available P2
  • 15% more pierce damage

archer cav 1: "Scouting tactics"

  • Available P2
  • Adds 10 to vision range

archer cav 2: "Cavalry Heavy Draw"

  • P3
  • 15% more pierce damage

cavalry axeman 1: "Heavy Axe"

  • P2
  • 65% more Hack
  • 50% more Crush
  • 50% higher repeat time

cavalry axeman 2: "Raiding Cavalry"

  • P3
  • 15% faster move speed
  • 25% faster acceleration
  • 25% less pierce armor (1.5 pierce, needs to "add" -0.5)

cavalry skirmisher 1: "Horseback training"

  • P2
  • 35% less attack prepare time
  • 25% less spread.

Spear cavalry 1: "Horse Racing"

  • P2
  • 10% faster move speed
  • 50% faster acceleration

Spear cavalry 2: "Lancing tactics"

  • P3
  • 20% more pierce damage
  • 75% less attack prepare time.

Sword cavalry 1: "Husbandry"

  • P2
  • 10% more health

Sword cavalry 2: "Chamfron"

  • P3
  • +1 pierce armor.

Club/axe 1: "Greaves"

  • P2
  • +1 Hack armor.

Club/axe 2: "Lightly Armored"

  • P3
  • 30% faster Walk speed
  • 50% faster acceleration
  • -1 pierce armor

Crossbow 1: "Streamlined Fletching"

  • P2
  • +5 range
  • 20% less spread

Pikemen 1: "Longer Pikes"

  • P2
  • +4 range (8 -> 12)

Pikemen 2: "Buttspike"

  • P3
  • 20% more pierce damage
  • 50% larger cavalry damage multiplier

Javelineer 1: "Balanced Javelins"

  • P2
  • 30% less Spread

Javelineer 2: "Spear Thrower"

  • P3
  • +5 Range

Slinger 1: "Lead Shot"

  • P2
  • 30% more pierce damage
  • 25% more crush damage
  • 20% longer repeat time.

Slinger 2: "Longer slings"

  • P3
  • +5 Range
  • 10% longer prepare time

Spear 1: "Basic Training"

  • P2
  • 20% more pierce damage.

Spear 2: "Battle Charge"

  • P3
  • 50% faster acceleration
  • 10% faster Walk speed

Sword 1: "March training"

  • P2
  • 10% faster Walkspeed

Sword 2: "Hand Guards"

  • P3
  • 10% more health
  • +1 Hack armor.
Edited by rts

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