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CC and colony territory expansion and cost adjustment

Summary

These changes are designed to increase the usage of CCs and colonies to expand territory and secure resources. See ValihrAnt's changes to compare:Territory mod *note that my cost reduction is less than Vali's. The reasoning is because buildings that only cost 2 of the 4 resources are more easily acquired. If CCs and colonies are too cheap, you could too easily drop a colony on your enemy in the early game. (Summarize the changes)

Rationale

(Justify the change, possibly highlight risks)

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