H
HLSL
Projects with this topic
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This is a modification of Timothy Lottes' PC FXAA v3 with a different Edge Detection algorithm that prevents blurring and catches edges better. For Reshade
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Extremely efficient AA Shader based on Timothy Lottes' Console FXAA v3. For Reshade
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My shaders for base infrared mesh-based effects
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Custom raytracing shader in HLSL implemented in Unity. It implements basic lighting physics : reflection and refraction. It works on Unity lightweight render pipeline, so the algorithm is iterative.
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2019 (Year 3) C++, DirectX, HLSL
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(Deprecated repo, now part of UGE) Light Windows GUI tool for testing HLSL shaders on the fly (part of UGE Editor).
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