Projects with this topic
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Mix of space shooter and roguelike, written for Varvara in unxtal.
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The classic Battle for Moscow wargame. Go here if you only want the materials.
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Remake of the classic Avalon Hill Game Company wargame Afrika Korps, 3. ed.. Go here if you just want the materials
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A game for Playdate about collecting packages.
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Air traffic control (ATC) tower and radar simulator. Solo and multi-player games available.
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Snake game in c -- personal exercise in ncurses text-mode graphics, game programming, debugging complex datastructures, and deterministic discrete time simulation
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Attempt to completely rework my 3DS game "Breakout" from the ground up.
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C-connect: For pro connect-four players
This is a multiplayer, flexible multi-board, connect greater than 3, interesting connect four game, developed in C with ASCII graphics.
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This project was developed as part of a Network Programming course in C. The goal was to create an online multiplayer version of the classic game Bomberman, using different network protocols (UDP and TCP) to manage player connections, game state synchronization, and communication between clients and the server. In addition to gameplay, the project includes a chat feature, allowing players to communicate in real-time during the game.
Key Features:
Online multiplayer gameplay Network communication using TCP and UDP protocols Real-time synchronization of game state across multiple players In-game chat functionality for player communication Classic Bomberman mechanics (placing bombs, destroying blocks, and eliminating players)Technologies:
C programming language TCP/UDP for network communication Socket programmingUpdated -
Strike Force One wargame. Go here for the materials.
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A simple and customizable Tic-Tac-Toe game in C
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an implementation of the 2048 game in ocaml
odoc: https://ml2048-midorishibukawa-775a02669f053cf7bd8103c56ab79c5a39b9255a.gitlab.io/
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A (not screen accurate) remake of the classic arcade game Q*bert for Nintendo 3DS consoles. I am trying to make it appear three dimensional with all the depth the 3DS' stereoscopic display can provide while preserving the eight bit look and feel.
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