Projects with this topic
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Fork from HelloNeighborReborn - Chaos of Darkness, Unreal Engine 4.27.
If you want Source C++, please contact me: https://t.me/xenffly
Wiki: https://gitlab.com/thelightxen/hnrcod/-/wikis/Introduction
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Project Information This project was created as a portfolio piece for an Unreal Engine developer.
The game is a real-time strategy focused on capturing resource points (marked on the map with a coin icon) and destroying the enemy base. The player engages in combat against opponents who both guard the paths to the base and resource points, as well as attack in waves.
Game Mechanics Resource Point Capture: Resource points on the map (marked with a coin icon) can be captured to generate periodic resource income. Control of these points can be lost if the enemy recaptures them.
Unit Production: The player can produce various types of units at their base by spending accumulated resources. Production takes time.
Army Control: The player can select and command multiple units simultaneously, issuing orders to move, attack, or capture points.
RTS AI: Enemy units automatically switch to attack mode upon spotting the player’s units, and revert to passive mode if they lose sight of them.
Minimap: The minimap displays units, resource points, buildings, and the visible area not covered by the Fog of War.
Fog of War (FOG): The game features a Fog of War effect that hides parts of the map outside the vision range of the player’s units and buildings. The player only sees the surrounding area, while the rest of the map is darkened, adding elements of uncertainty and strategic planning. The visible areas update in real-time as units move, and enemies outside visibility remain hidden.
Camera Switching: The player can change the camera position with a key press to adapt the view for different situations and improve visibility.
Game Settings: Graphics, sound, and control settings can be adjusted through the in-game menu for player convenience.
Death Screen: Upon the player’s defeat, a widget appears offering the choice to restart the mission or return to the main menu.
P.S. The main focus was on gameplay mechanics rather than visuals.
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Projeto do curso Playgame da Saga de 2025.
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Unreal Engine 4 decryptor for FreeArc and Sharc (CLS-filter)
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Hello Neighbor (from Prototype to Alpha 4) Mechanics in Old Art Style | Unreal Engine 4.27 | 03.01.2022
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An artificial intelligence task system, like in Hello Neighbor
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A project created as a portfolio for an Unreal Engine developer
Game mechanics and components of this repository: The game features several puzzles and small mechanics, such as cameras, item carrying, time reversal, and mini-games like "21."
P.S. The focus was on mechanics rather than visuals. itch.io: https://grimnek.itch.io/puzzle-portfolio
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Upgraded Blank template for Unreal Engine
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Multiplayer game (LAN/INTERNET) made with Unreal Engine 4
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Automobile sim made with Unreal Engine 4
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Simple 3D Snake Game
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Create your Unreal Engine Settings menu easy and fast using this Plugin. It's easy to integrate with existing projects and the design can be adapted to your project.
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A simple implementation of the ArborXR SDK (https://documentation.xrdm.app/docs/devicepublicapi/) for Unreal Engine.
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