Projects with this topic
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My implementation of "Classy Clash," the third and final game project from the course "C++ Fundamentals: Learn Game Programming For Beginners" provided by GameDev.tv
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A collection of algorithms in numerical analysis implemented in C++. https://numcollect.musicscience37.com/
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Modern C++20 Command Line Interface with strongly typed arguments.
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A cross-platform C++ library combining OOP and FP techniques for seamless asynchronous and parallel development.
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A modern, C++20 socket library inspired by Java's networking API. Cross-platform support for TCP, UDP, multicast, and UNIX domain sockets, with blocking, non-blocking, and async operations.
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Lightweight modern game engine for Windows, Linux and other OS
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A variant of the A* algorithm to solve the game of Taquin. Efficient c++20 algorithm that can be tested online!
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a library written in C++20 using templates to enable declarative, GtkBuilder .ui style layout-based creation of GUIs using the gtkmm wrapper over the GTK widget toolkit
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High-performance library of Cardano blockchain tools written in modern C++.
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A modern serialization framework for C++ built with modern, cutting-edge C++ support, and support for mapping to existing, arbitrary schemas for standard human-readable and binary formats.
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A hobby project to write a portable C++ diff library.
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YAIO — Yet Another I/O
Playground for c++20 coroutines, ASIO, lock free data types, asynchronous logger and yada-yada.
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A C++20 compile-time replacement for Runtime Type Information (RTTI).
Project documentation: https://code-by-kieran.gitlab.io/constexpr-type-information
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Generalization and tuning of the slicing-by-N algorithm published by Kounavis and Berry, Nov. 2008.
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