Projects with this topic
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Herding the web. Web AI agent manager that supports stuff like AI driven testing and reactive AI manged workflows.
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NEW - YOLOv8
in PyTorch > ONNX > OpenVINO > CoreML > TFLiteUpdated -
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13 November, 2023: Following a major backend upgrade of SimpleMind, you can now build and test a chest x-ray example. We are rapidly adding more agents and documentation to expand the functionality.
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A Model Context Protocol (MCP) server for GitLab
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Traffic3D: A Rich 3D Traffic Environment to Train Intelligent Agents
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Cheatsheet
devops Linux security network databases programming methodologies scrum agile kanban jenkins Google Cloud... Amazon Web S... Microsoft Azure Apache Kafka rabbitmq prometheus grafana GNU/Linux Red Hat Ente... CentOS 7 ubuntu server kali-linux PostgreSQL Python Bash virtualization hypervisor kvm proxmox Docker Kubernetes AI google gemini chatgpt Terraform Ansible prompt devsecopsUpdated -
Command suggestions, command-not-found and thefuck replacement written in Rust
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A multilingual, AI-powered Streamlit app to preserve Indian proverbs and folk sayings in underrepresented languages. Built with open-source tools for corpus collection and cultural documentation.
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Status: In development!!!
OpenOSAI Utilities is a foundational low-level Rust workspace providing essential system utilities—booting, memory, logging, processes, syscalls, scheduling, and drivers—for the OpenOSAI core and AI modules. Built in pure Rust for maximum security, control, and transparency. We invite OS, systems, AI, blockchain, and decentralization developers to collaborate on strengthening this standardized foundation for OSAI's future.
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Status: In development!!!
Cubchain is the fundamental root cube blockchain of the OpenOSAI ecosystem, providing a secure global ledger, a distributed transaction log, and the MCP consensus mechanism. It manages DAOs, entities (NFEs), Subchains, distributions, and other core components of the system, creating a robust and extensible foundation for operating systems and AI platforms.
Cubchain is not just a ledger; it is a powerful foundation upon which the entire hierarchy of new operating systems and intelligent platforms within OpenOSAI is built and continuously developed.
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Mediart: Plataforma multimedia para artistas y entusiastas. Organiza y explora canciones, artistas, álbumes, películas, series, libros y videojuegos. Crea playlists y conecta. Desarrollada con Nuxt.js (frontend) y Express.js (backend).
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The VGC AI Framework aims to emulate the Esports scenario of human video game championships of Pokémon with AI agents, including the game balance aspect.
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iProver -- a theorem prover for first-order logic with support for arithmetical reasoning.
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Project Information This project was created as a portfolio piece for an Unreal Engine developer.
The game is a real-time strategy focused on capturing resource points (marked on the map with a coin icon) and destroying the enemy base. The player engages in combat against opponents who both guard the paths to the base and resource points, as well as attack in waves.
Game Mechanics Resource Point Capture: Resource points on the map (marked with a coin icon) can be captured to generate periodic resource income. Control of these points can be lost if the enemy recaptures them.
Unit Production: The player can produce various types of units at their base by spending accumulated resources. Production takes time.
Army Control: The player can select and command multiple units simultaneously, issuing orders to move, attack, or capture points.
RTS AI: Enemy units automatically switch to attack mode upon spotting the player’s units, and revert to passive mode if they lose sight of them.
Minimap: The minimap displays units, resource points, buildings, and the visible area not covered by the Fog of War.
Fog of War (FOG): The game features a Fog of War effect that hides parts of the map outside the vision range of the player’s units and buildings. The player only sees the surrounding area, while the rest of the map is darkened, adding elements of uncertainty and strategic planning. The visible areas update in real-time as units move, and enemies outside visibility remain hidden.
Camera Switching: The player can change the camera position with a key press to adapt the view for different situations and improve visibility.
Game Settings: Graphics, sound, and control settings can be adjusted through the in-game menu for player convenience.
Death Screen: Upon the player’s defeat, a widget appears offering the choice to restart the mission or return to the main menu.
P.S. The main focus was on gameplay mechanics rather than visuals.
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