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My Bumblezone config

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    Authored by Noah

    My config for the Bumblezone mod that changes it to my liking. Place this file in <your Minecraft directory>/config/the_bumblezone. The Paradise Mod companions resource pack should be loaded when using this config.

    Edited
    general.toml 13.55 KiB
    
    ["Variant Bee Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# What skin variations of Variant Bees can spawn! Add more bee textures to this folder assets\the_bumblezone\textures\entity\bee_variants and define the bee in this config!
    	#
    	variantBeeTypes = ["redtail_bee", "green_bee", "blue_bee", "white_bee", "ukraine_bee", "enby_bee", "reverse_bee", "neapolitan_bee", "rainbow_bee", "american", "israel"]
    
    ["Beehemoth Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Base speed for the Beehemoth when being rode by a player.
    	#
    	#Range: 0.0 ~ 100.0
    	beehemothSpeed = 0.95
    	# 
    	#-----------------------------------------------------
    	#
    	# Allows tamed Beehemoths to take damage from owner.
    	#
    	beehemothFriendlyFire = true
    
    ["Special Bee Spawning Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees.
    	# Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent.
    	# Note: Modded bees will not be spawned through this system. Those will be spawned by normal biome spawning.
    	#
    	specialBeeSpawning = true
    	# 
    	#-----------------------------------------------------
    	#
    	# If specialBeeSpawning is set to true, this config controls how many vanilla bees should be
    	# near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice.
    	#
    	#Range: 0 ~ 1000
    	nearbyBeesPerPlayerInBz = 25
    
    ["Bee Loot Injection Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Bee Stingers should drop from adult Bees that die while still having their stinger.
    	# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
    	#
    	beeLootInjection = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Bee Stingers should drop from adult modded Bees that die while still having their stinger.
    	# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
    	#
    	moddedBeeLootInjection = true
    
    ["Brewing Recipe Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Glistering Honey Crystals can be used to make Potions of Luck
    	glisteringHoneyBrewingRecipe = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Bee Stingers can be used to make Potions of Long Poison
    	beeStingerBrewingRecipe = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Bee Soup can be used to make Potions of Neurotoxin
    	beeSoupBrewingRecipe = true
    
    ["Enchantments Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Maximum level that Neurotoxin enchantment can be. Will not retroactively fixed existing enchanted items.
    	#
    	#Range: 1 ~ 255
    	neurotoxinMaxLevel = 2
    	# 
    	#-----------------------------------------------------
    	#
    	# Sets maximum tick duration the Paralyzed effect can be on an entity. Actions that reapply Paralyzed can still reset the timer and keep entity stunned.
    	#
    	#Range: 1 ~ 1000000
    	paralyzedMaxTickDuration = 600
    
    ["General Mechanics Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Should Dispensers always drop the Glass Bottle when using specific 
    	# bottle items on certain The Bumblezone blocks? 
    	# 
    	# Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and
    	# drop the Glass Bottle instead of putting it back into Dispenser if this is set to true.
    	#
    	dispensersDropGlassBottles = false
    	# 
    	#-----------------------------------------------------
    	#
    	# Brood Blocks will automatically spawn bees until the number of active bees is the value below. 
    	# Set this higher to allow Brood Blocks to spawn more bees in a smaller area or set it to 0 to turn 
    	# off automatic Brood Block bee spawning.
    	#
    	#Range: 0 ~ 1000
    	broodBlocksBeeSpawnCapacity = 40
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Pile of Pollen should spread fire super quickly to burn away huge swathes of pollen.
    	#
    	pileOfPollenHyperFireSpread = false
    	# 
    	#-----------------------------------------------------
    	#
    	# Allows lit Super Candles/Potion Candle to burn mobs in its flame.
    	#
    	superCandlesBurnsMobs = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether to allow special trades to activate during certain days of the year.
    	#
    	beeQueenSpecialDayTrades = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Allow Bee Queen to respawn in Throne Pillar when located with fresh Throne Honey Compass.
    	#
    	beeQueenRespawning = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Allow Bee Queen to pick up items off ground to do trading.
    	#
    	beeQueenGroundPickup = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world
    	#
    	crystallineFlowerConsumeItemEntities = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world
    	#
    	crystallineFlowerConsumeExperienceOrbEntities = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether the Crystalline Flower's GUI allows players to feed it items directly
    	#
    	crystallineFlowerConsumeItemUI = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether the Crystalline Flower's GUI allows players to feed it the player's experience
    	#
    	crystallineFlowerConsumeExperienceUI = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Controls how much "enchanting power" is used per tier to determine what enchantment shows up.
    	# Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI.
    	# Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves.
    	# Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show.
    	#
    	#Range: 0 ~ 1000
    	crystallineFlowerEnchantingPowerAllowedPerTier = 8
    	# 
    	#-----------------------------------------------------
    	#
    	# How much extra experience is required to reach the next tier for the Crystalline Flower.
    	# Remember, item consuming is also affected as items are converted to experience when the flower consumes it.
    	#
    	#Range: -1000000 ~ 1000000
    	crystallineFlowerExtraXpNeededForTiers = 0
    	# 
    	#-----------------------------------------------------
    	#
    	# Increases or decreases the tier cost of all enchantments available by whatever value you set.
    	# The enchantment's tier cost will be capped between 1 and 6.
    	#
    	#Range: -5 ~ 5
    	crystallineFlowerExtraTierCost = 0
    
    ["Music Disc Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Wandering Traders can have rare trade for Bumblezone Music Discs
    	#
    	allowWanderingTraderMusicDiscsTrades = true
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthFlightOfTheBumblebee = 84
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthHoneyBee = 216
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthBeeLaxingWithTheHomBees = 300
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthLaBeeDaLoca = 176
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthBeeWareOfTheTemple = 371
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthKnowing = 251
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthRadiance = 106
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeLengthLife = 86
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscTimeAFirstALast = 652
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscDrowningInDespair = 570
    	# 
    	#-----------------------------------------------------
    	#
    	# How long in seconds this music disc will be playing music.
    	# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
    	#
    	#Range: 0 ~ 1000000
    	musicDiscBeennaBox = 251
    
    ["Essence Options"]
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether Essence of the Bees's effect should stay on the player if they die and then respawn.
    	#
    	keepEssenceOfTheBeesOnRespawning = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether the Essence events in Sempiternal Sanctums can be repeated after beating it once.
    	#
    	repeatableEssenceEvents = true
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether the Blue Arena in Sempiternal Sanctum has the moving bubble block mechanic.
    	#
    	blueArenaBubblesMechanic = true
    	# 
    	#-----------------------------------------------------
    	#
    	# How much max health Cosmic Crystal entity has. (For Continuity Essence event)
    	#
    	#Range: 1 ~ 1000000
    	cosmicCrystalHealth = 60
    	# 
    	#-----------------------------------------------------
    	#
    	# How much ability use this item has before depleted.
    	#
    	#Range: 0 ~ 1000000
    	ragingEssenceAbilityUse = 28
    	# 
    	#-----------------------------------------------------
    	#
    	# How long the cooldown is in ticks before recharged for this item.
    	#
    	#Range: 0 ~ 1000000
    	ragingEssenceCooldown = 36000
    	# 
    	#-----------------------------------------------------
    	#
    	# How many rage levels there are and what level Strength effect each rage level gives.
    	# The list is in order of the effect levels that the player will get as they make highlighted kills.
    	# Adding or removing numbers will change the maximum number of rage tiers too.
    	#
    	ragingEssenceStrengthLevels = [1, 2, 3, 5, 8, 14, 20]
    	# 
    	#-----------------------------------------------------
    	#
    	# How much ability use (per second) this item has before depleted.
    	#
    	#Range: 0 ~ 1000000
    	knowingEssenceAbilityUse = 1200
    	# 
    	#-----------------------------------------------------
    	#
    	# How long the cooldown is in ticks before recharged for this item.
    	#
    	#Range: 0 ~ 1000000
    	knowingEssenceCooldown = 18000
    	# 
    	#-----------------------------------------------------
    	#
    	# Whether clients should be allowed to see names of structures they are in with this item. 
    	#
    	knowingEssenceStructureNameServer = true
    	# 
    	#-----------------------------------------------------
    	#
    	# How much ability use (per second) this item has before depleted.
    	#
    	#Range: 0 ~ 1000000
    	calmingEssenceAbilityUse = 600
    	# 
    	#-----------------------------------------------------
    	#
    	# How long the cooldown is in ticks before recharged for this item.
    	#
    	#Range: 0 ~ 1000000
    	calmingEssenceCooldown = 12000
    	# 
    	#-----------------------------------------------------
    	#
    	# How much ability use this item has before depleted.
    	#
    	#Range: 0 ~ 1000000
    	lifeEssenceAbilityUse = 1000
    	# 
    	#-----------------------------------------------------
    	#
    	# How long the cooldown is in ticks before recharged for this item.
    	#
    	#Range: 0 ~ 1000000
    	lifeEssenceCooldown = 12000
    	# 
    	#-----------------------------------------------------
    	#
    	# How much ability use (per 25 ticks) this item has before depleted.
    	#
    	#Range: 0 ~ 1000000
    	radianceEssenceAbilityUse = 4800
    	# 
    	#-----------------------------------------------------
    	#
    	# How long the cooldown is in ticks before recharged for this item.
    	#
    	#Range: 0 ~ 1000000
    	radianceEssenceCooldown = 12000
    	# 
    	#-----------------------------------------------------
    	#
    	# How long the cooldown is in ticks before recharged for this item.
    	#
    	#Range: 0 ~ 1000000
    	continuityEssenceCooldown = 48000
    
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