My Bumblezone config
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Authored by
Noah
My config for the Bumblezone mod that changes it to my liking. Place this file in <your Minecraft directory>/config/the_bumblezone
. The Paradise Mod companions resource pack should be loaded when using this config.
general.toml 13.55 KiB
["Variant Bee Options"]
#
#-----------------------------------------------------
#
# What skin variations of Variant Bees can spawn! Add more bee textures to this folder assets\the_bumblezone\textures\entity\bee_variants and define the bee in this config!
#
variantBeeTypes = ["redtail_bee", "green_bee", "blue_bee", "white_bee", "ukraine_bee", "enby_bee", "reverse_bee", "neapolitan_bee", "rainbow_bee", "american", "israel"]
["Beehemoth Options"]
#
#-----------------------------------------------------
#
# Base speed for the Beehemoth when being rode by a player.
#
#Range: 0.0 ~ 100.0
beehemothSpeed = 0.95
#
#-----------------------------------------------------
#
# Allows tamed Beehemoths to take damage from owner.
#
beehemothFriendlyFire = true
["Special Bee Spawning Options"]
#
#-----------------------------------------------------
#
# Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees.
# Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent.
# Note: Modded bees will not be spawned through this system. Those will be spawned by normal biome spawning.
#
specialBeeSpawning = true
#
#-----------------------------------------------------
#
# If specialBeeSpawning is set to true, this config controls how many vanilla bees should be
# near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice.
#
#Range: 0 ~ 1000
nearbyBeesPerPlayerInBz = 25
["Bee Loot Injection Options"]
#
#-----------------------------------------------------
#
# Whether Bee Stingers should drop from adult Bees that die while still having their stinger.
# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
#
beeLootInjection = true
#
#-----------------------------------------------------
#
# Whether Bee Stingers should drop from adult modded Bees that die while still having their stinger.
# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
#
moddedBeeLootInjection = true
["Brewing Recipe Options"]
#
#-----------------------------------------------------
#
# Whether Glistering Honey Crystals can be used to make Potions of Luck
glisteringHoneyBrewingRecipe = true
#
#-----------------------------------------------------
#
# Whether Bee Stingers can be used to make Potions of Long Poison
beeStingerBrewingRecipe = true
#
#-----------------------------------------------------
#
# Whether Bee Soup can be used to make Potions of Neurotoxin
beeSoupBrewingRecipe = true
["Enchantments Options"]
#
#-----------------------------------------------------
#
# Maximum level that Neurotoxin enchantment can be. Will not retroactively fixed existing enchanted items.
#
#Range: 1 ~ 255
neurotoxinMaxLevel = 2
#
#-----------------------------------------------------
#
# Sets maximum tick duration the Paralyzed effect can be on an entity. Actions that reapply Paralyzed can still reset the timer and keep entity stunned.
#
#Range: 1 ~ 1000000
paralyzedMaxTickDuration = 600
["General Mechanics Options"]
#
#-----------------------------------------------------
#
# Should Dispensers always drop the Glass Bottle when using specific
# bottle items on certain The Bumblezone blocks?
#
# Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and
# drop the Glass Bottle instead of putting it back into Dispenser if this is set to true.
#
dispensersDropGlassBottles = false
#
#-----------------------------------------------------
#
# Brood Blocks will automatically spawn bees until the number of active bees is the value below.
# Set this higher to allow Brood Blocks to spawn more bees in a smaller area or set it to 0 to turn
# off automatic Brood Block bee spawning.
#
#Range: 0 ~ 1000
broodBlocksBeeSpawnCapacity = 40
#
#-----------------------------------------------------
#
# Whether Pile of Pollen should spread fire super quickly to burn away huge swathes of pollen.
#
pileOfPollenHyperFireSpread = false
#
#-----------------------------------------------------
#
# Allows lit Super Candles/Potion Candle to burn mobs in its flame.
#
superCandlesBurnsMobs = true
#
#-----------------------------------------------------
#
# Whether to allow special trades to activate during certain days of the year.
#
beeQueenSpecialDayTrades = true
#
#-----------------------------------------------------
#
# Allow Bee Queen to respawn in Throne Pillar when located with fresh Throne Honey Compass.
#
beeQueenRespawning = true
#
#-----------------------------------------------------
#
# Allow Bee Queen to pick up items off ground to do trading.
#
beeQueenGroundPickup = true
#
#-----------------------------------------------------
#
# Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world
#
crystallineFlowerConsumeItemEntities = true
#
#-----------------------------------------------------
#
# Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world
#
crystallineFlowerConsumeExperienceOrbEntities = true
#
#-----------------------------------------------------
#
# Whether the Crystalline Flower's GUI allows players to feed it items directly
#
crystallineFlowerConsumeItemUI = true
#
#-----------------------------------------------------
#
# Whether the Crystalline Flower's GUI allows players to feed it the player's experience
#
crystallineFlowerConsumeExperienceUI = true
#
#-----------------------------------------------------
#
# Controls how much "enchanting power" is used per tier to determine what enchantment shows up.
# Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI.
# Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves.
# Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show.
#
#Range: 0 ~ 1000
crystallineFlowerEnchantingPowerAllowedPerTier = 8
#
#-----------------------------------------------------
#
# How much extra experience is required to reach the next tier for the Crystalline Flower.
# Remember, item consuming is also affected as items are converted to experience when the flower consumes it.
#
#Range: -1000000 ~ 1000000
crystallineFlowerExtraXpNeededForTiers = 0
#
#-----------------------------------------------------
#
# Increases or decreases the tier cost of all enchantments available by whatever value you set.
# The enchantment's tier cost will be capped between 1 and 6.
#
#Range: -5 ~ 5
crystallineFlowerExtraTierCost = 0
["Music Disc Options"]
#
#-----------------------------------------------------
#
# Whether Wandering Traders can have rare trade for Bumblezone Music Discs
#
allowWanderingTraderMusicDiscsTrades = true
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthFlightOfTheBumblebee = 84
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthHoneyBee = 216
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthBeeLaxingWithTheHomBees = 300
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthLaBeeDaLoca = 176
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthBeeWareOfTheTemple = 371
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthKnowing = 251
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthRadiance = 106
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeLengthLife = 86
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscTimeAFirstALast = 652
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscDrowningInDespair = 570
#
#-----------------------------------------------------
#
# How long in seconds this music disc will be playing music.
# This is used for the server to know when to make Allays stop dancing when Jukebox stops playing this music disc.
#
#Range: 0 ~ 1000000
musicDiscBeennaBox = 251
["Essence Options"]
#
#-----------------------------------------------------
#
# Whether Essence of the Bees's effect should stay on the player if they die and then respawn.
#
keepEssenceOfTheBeesOnRespawning = true
#
#-----------------------------------------------------
#
# Whether the Essence events in Sempiternal Sanctums can be repeated after beating it once.
#
repeatableEssenceEvents = true
#
#-----------------------------------------------------
#
# Whether the Blue Arena in Sempiternal Sanctum has the moving bubble block mechanic.
#
blueArenaBubblesMechanic = true
#
#-----------------------------------------------------
#
# How much max health Cosmic Crystal entity has. (For Continuity Essence event)
#
#Range: 1 ~ 1000000
cosmicCrystalHealth = 60
#
#-----------------------------------------------------
#
# How much ability use this item has before depleted.
#
#Range: 0 ~ 1000000
ragingEssenceAbilityUse = 28
#
#-----------------------------------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
ragingEssenceCooldown = 36000
#
#-----------------------------------------------------
#
# How many rage levels there are and what level Strength effect each rage level gives.
# The list is in order of the effect levels that the player will get as they make highlighted kills.
# Adding or removing numbers will change the maximum number of rage tiers too.
#
ragingEssenceStrengthLevels = [1, 2, 3, 5, 8, 14, 20]
#
#-----------------------------------------------------
#
# How much ability use (per second) this item has before depleted.
#
#Range: 0 ~ 1000000
knowingEssenceAbilityUse = 1200
#
#-----------------------------------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
knowingEssenceCooldown = 18000
#
#-----------------------------------------------------
#
# Whether clients should be allowed to see names of structures they are in with this item.
#
knowingEssenceStructureNameServer = true
#
#-----------------------------------------------------
#
# How much ability use (per second) this item has before depleted.
#
#Range: 0 ~ 1000000
calmingEssenceAbilityUse = 600
#
#-----------------------------------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
calmingEssenceCooldown = 12000
#
#-----------------------------------------------------
#
# How much ability use this item has before depleted.
#
#Range: 0 ~ 1000000
lifeEssenceAbilityUse = 1000
#
#-----------------------------------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
lifeEssenceCooldown = 12000
#
#-----------------------------------------------------
#
# How much ability use (per 25 ticks) this item has before depleted.
#
#Range: 0 ~ 1000000
radianceEssenceAbilityUse = 4800
#
#-----------------------------------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
radianceEssenceCooldown = 12000
#
#-----------------------------------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
continuityEssenceCooldown = 48000
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