Projects with this topic
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OSX application for procedural generating textures using a node-graph builder.
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Merging 4 Gray scale textures in one to use them in game. I use this in UE4 game engine and it works well.
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Packing the same size sprites in a sheet and make them ready for use in other application. I used it to make sprite-sheets and use them in Unity game engine. But it can also work in any game engine. It is not game engine dependent.
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Python ray tracer
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A resource pack for Minecraft with all textures put through the hqx filter with as little modification as possible.
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