Projects with this topic
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Create PDF and SVG animations from graphics files and inline graphics using LaTeX
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A rewrite of Akira in the Swift programming language. With motion graphics in mind.
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Scalable Vector Graphics – SVG – is a format that describes two-dimensional vector graphics. This format is broadly used as a default way for describing 2D vector graphics. Rendering projections of three-dimensional scenes is not a functionality the creators had in mind when developing this format. Therefore, attempting to emulate the behavior of a 3D renderer using the .svg format causes some difficulties. The project analyzed the possibilities the SVG standard offers for rendering three-dimensional scenes. Attention was focused on the problem related to the correct visibility of elements in the scene and the implementation of basic lighting models (ambient and diffuse components were considered) in scenes consisting of triangular elements.
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Featured images for posts on Justin W. Flory's blog – https://blog.jwf.io
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A small SVG library for simple graphics rendering and experiments.
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A small Swift library for reading a subset of SVG and rendering it onto Core Graphics contexts
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Python package and command to compress and obfuscate web resources
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Here are some tools to aid in making isometric vector illustrations
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Chartwerk panel for Grafana with multiple types of visualizations.
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The Interactive Nuclear CHart
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The Lazarus package that implements TImageSVGList component - a list of SVG images instead of regular bitmaps such as TImageList
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