Projects with this topic
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Computer Graphics Lab for experimenting with OpenGL.
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Lightweight modern game engine for Windows, Linux and other OS
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Computer Graphics Lab for experimenting with GLSL fragment shading.
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Visualization of geometry using PyTorch tensors
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Kernel convolution Image processing application with GLSL shaders written on C++
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Random GLSL shaders I made through accidents or refined afterwards
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A two dimensional ray tracer on the CPU in C# and on the GPU through the fragment shader of OpenGL.
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