Projects with this topic
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fast paced action platformer roguelite
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The prototype of the game titled the Adventures of professor Łysolek made using the godot game engine 4.x + , and free media creation tools available on the web
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine. Mirror from Github: https://github.com/sourceofmana/sourceofmana
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/qR6ursz7xD IRC: #sourceofmana
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Localization is a simple solution to manage and switch between multiple languages using structured JSON file exported from an Excel sheet which can be simply shared and iterated over without having to change anything in Unity. It handles dynamic language switching, integrates with common text components, and simplifies the process of managing and updating translated content.
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A .net (dotnet) console game where you just fish.
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Rendering Engine to do quick graphics prototyping.
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Custom Transition provides a solution to make fast and easy transitions (through code) that handle multiple components and effects.
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Projeto de jogo para meu trabalho de conclusão de curso
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Watermarker helps to safeguard the application's distribution by generating a unique hash file. This hash file, created based on a unique password, the project's COM and version, determines the presence of the application's watermark. Simply by providing or removing the hash file, the watermark presence can be controlled, ensuring seamless distribution and verification of the application.
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Hierarchy Header is a Unity tool designed to organize and enhance the appearance of the Unity hierarchy. It improves readability, making hierarchy management more efficient and visually appealing.
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Backtrace Reference is a Unity tool designed to quickly find all references to any GameObject within a project's hierarchy. Ideal for large or complex projects, it enables easy location and management of GameObjects, even when deeply nested.
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تطبيق لأنظمة الألعاب بمحرك Phaser ولغة JavaScript
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