Projects with this topic
-
Fork from HelloNeighborReborn - Chaos of Darkness, Unreal Engine 4.27.
If you want Source C++, please contact me: https://t.me/xenffly
Wiki: https://gitlab.com/thelightxen/hnrcod/-/wikis/Introduction
Updated -
Hello Neighbor (from Prototype to Alpha 4) Mechanics in Old Art Style | Unreal Engine 4.27 | 03.01.2022
Updated -
Extension library for Psychonauts that adds development features, mod support, bugfixes and more.
Updated -
A Script Extender & Experimentation Module for Star Wolves 3: Civil War
Updated -
LTF - Containment is Magic [REMAKE] | Unreal Engine 4.27 (5.5)
Updated -
=========================== RU ===========================
Заказы по программированию различных заказчиков.
Исполнитель работ: Владислав (Eldboy)
=========================== EN ===========================
Programming orders from various customers.
Artist: Vladislav (Eldboy)
UpdatedUpdated -
🤖 Dependabot's core logic for creating update PRs.Updated -
Session-based third person PvPvE action. Blood Edge is a session-based third person PvPvE extraction game where users play as vampires in a 19th century Gothic Revival setting
Updated -
A versatile gameplay framework plugin for Unreal Engine, designed to streamline the development process by providing common functionalities and systems that can be shared across multiple projects.
Updated -
An artificial intelligence task system, like in Hello Neighbor
Updated -
Flight Simulation in Unreal Engine 5 (JSBSim Integration)
This project is a realistic flight simulation built entirely in C++ using Unreal Engine 5, featuring JSBSim for advanced flight dynamics. It offers precise aerodynamic behavior, realistic aircraft controls, and dynamic environments.
Key Features:
🚀 JSBSim Flight Model – Real-world physics-based aerodynamics.🌅 Dynamic Environment – Time-based lighting, afterburner effects, and realistic sound.🏝️ 3,000 km² Military Island – Designed with Landmass & Water plugins, featuring a military airbase.🎥 Camera Switching – Seamless transition between cockpit and TPS views with cockpit visibility control.💡 Advanced Lighting – Time-based navigation & strobe lights, optimized night flying.Technology:
Unreal Engine 5 (C++ only, no Blueprints). JSBSim FDM for accurate aircraft physics. Niagara System for jet effects. Optimized large-scale landscape for smooth performance. Future updates may include multiplayer support, AI aircraft, and weather effects.
🚀 ✈️ #UnrealEngine #FlightSim #CPlusPlus #JSBSim #UE5
Updated -
Object-Oriented Programming mastery (UML, SOLID, design-patterns, ...)
Updated -
Upgraded Blank template for Unreal Engine
Updated -
Third Person game in C++ made with Unreal Engine 5
Updated -
MS thesis: "Prototype of a game simulating a virtual walk through a museum" - Praca magisterska: "Prototyp gry symulującej wirtualny spacer po muzeum"
Updated