UV corruption during import after using Remove Doubles in Blender
In attempt to fix one of my modified ZEAL Heavies' seams in their body model, I selected the seam-causing verts and used Remove Doubles on them, however, upon importing, the model will have it's UVs corrupted in certain areas with varying degrees of severity, exporting the model with .obj again shows that the UVs have been twisted and bent all over the place.
According to some other people, this isn't a specific model issue, it seems to happen with anything you use remove doubles on.
I have provided the original .model, and the .fbx I used for the import.