Game compatibility list
This page lists various games, and how they interact with OpenComposite. A game's compatibility may have a status of
Compatible indicates the game runs without issue,
Flawed means the game mostly works but has some limited issues, and
Broken indicates the game doesn't work with OpenComposite.
Note that while some games used to crash due to the virtual keyboard not being implemented, this has been fixed.
If you want to add or change this table, please feel free to do so either via GitLab, or if you don't have a GitLab account then you can mention it in the
#game-compatibility channel on Discord and I'll edit it in.
|PAYDAY 2 VR||Compatible|
|Fallout 4 VR||Compatible||~~~Starts jittering when the game uses over 4 gigabytes of RAM, but sometimes starts when it reaches 6 or 7. Seems related to saving, and loading into new cells. Likely has to do with how it uses pagefile regardless of how much RAM you have left.~~~|
|Dolphin VR||Broken||-3008 init error - is Dolphin trying to use LibOVR itself? Additionally we probably need OpenGL support here|
|Doom 3 BFG VR||Broken||Needs OpenGL support, however the mod has native Rift support|
|VRGIN-based VR mods||Compatible||Some mods only work with system-wide installation|
|SuperHOT||Compatible||Seems to have native LibOVR support|
|Hot Dogs, Horseshoes & Hand Grenades||Compatible|
|IL-2 Sturmovik: Battle of Stalingrad||Compatible||Requires the
|Eleven table tennis||Compatible|
|Downward hours station||Compatible|
|Social Club VR Casino Nights||Compatible|