Talos Principle VR crash on startup

oovr_abort_raw - Abort! BaseSystem::GetDeviceToAbsoluteTrackingPose - Hit stubbed file at c:\projects\openovr\openovr\reimpl\basesystem.cpp:174 func GetDeviceToAbsoluteTrackingPose

And no, it doesn't give an Oculus sdk setting,and yes,OpenVr is definitely being used regardless, I checked

Edit: Ah, seems the launch option was "+vrapi Oculus" I'll see if that legitimately works first, and I'll see if it's a perf improvement over SteamVR on its own. If it isn't, I'll mention so, as that'd warrant further OC implementation

This is a new crash issue by the way

Edited by GeekyGami