Talos Principle VR crash on startup
oovr_abort_raw - Abort! BaseSystem::GetDeviceToAbsoluteTrackingPose - Hit stubbed file at c:\projects\openovr\openovr\reimpl\basesystem.cpp:174 func GetDeviceToAbsoluteTrackingPose
And no, it doesn't give an Oculus sdk setting,and yes,OpenVr is definitely being used regardless, I checked
Edit: Ah, seems the launch option was "+vrapi Oculus" I'll see if that legitimately works first, and I'll see if it's a perf improvement over SteamVR on its own. If it isn't, I'll mention so, as that'd warrant further OC implementation
This is a new crash issue by the way
Edited by GeekyGami