1. 08 Oct, 2019 1 commit
  2. 15 Oct, 2014 1 commit
    • Anton Gladky's avatar
      Drop including "yade/" folder in cpp and hpp files. · 9b2dea31
      Anton Gladky authored
      Many years we had a symlink in build-dir "yade" which
      points to a source dir. It was neccessary for scons build
      system, which is not the case at the moment. All headers
      must be included directly without "yade/" prefix, e.g.:
      
      <core/Scene.hpp>
      <pkg/common/Sphere.hpp>
      9b2dea31
  3. 15 Aug, 2010 1 commit
  4. 24 Jul, 2010 1 commit
    • Václav Šmilauer's avatar
      1. Remove linkStrategy option. Specifying chunkSize=1 provides the per-plugin linkage. · cc7568a7
      Václav Šmilauer authored
      2. Add qt4 feature, which conflicts qt3. Qt3 must be now explicitly defined. QT4DIR must be defined (defaults to /usr/share/qt4, which works for debian)
      3. Add checks for python modules and prettify boost checks.
      4. Remove a lot of legacy code, so that the qt4 build avoids yade::serialization completely
      5. Add live inspection and modification of arbitrary sequences, for a showcase see the Inspect button on the simulation tab (Body/Interaction inspection will be rather easy as well)
      6. Add common handling of number arrays (Vector3, Matrix3, Quaternion)
      7. Add to-python converters for vector<vector<string>> and list<string> (only needed in Dispatchers, avoids tome exceptions)
      8. Rename OpenGLRenderingEngine to OpenGLRenderer
      cc7568a7
  5. 09 Feb, 2010 1 commit
  6. 06 Dec, 2009 1 commit