- 08 Oct, 2019 2 commits
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Janek Kozicki authored
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Janek Kozicki authored
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- 06 Aug, 2019 1 commit
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Janek Kozicki authored
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- 12 Mar, 2019 1 commit
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http://bugs.launchpad.net/yadeJanek Kozicki authored
Replace http://bugs.launchpad.net/yade with https://gitlab.com/yade-dev/trunk/issues, if issue does not exist on gitlab then mention that it's a bugreport on previous launchpad site.
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- 22 May, 2015 1 commit
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Anton Gladky authored
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- 15 Oct, 2014 1 commit
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Anton Gladky authored
Many years we had a symlink in build-dir "yade" which points to a source dir. It was neccessary for scons build system, which is not the case at the moment. All headers must be included directly without "yade/" prefix, e.g.: <core/Scene.hpp> <pkg/common/Sphere.hpp>
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- 11 Jul, 2014 1 commit
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Anton Gladky authored
C++11 is enabled by default now
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- 03 Jul, 2014 3 commits
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Anton Gladky authored
Not working yet
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Anton Gladky authored
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Anton Gladky authored
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- 02 Jul, 2014 1 commit
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Anton Gladky authored
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- 01 Jul, 2014 1 commit
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Anton Gladky authored
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- 23 May, 2014 1 commit
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Anton Gladky authored
All of them should bve removed from the source
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- 01 Apr, 2014 1 commit
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Bruno Chareyre authored
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- 27 Feb, 2011 1 commit
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Václav Šmilauer authored
2. Add renderer pointer to scene, so that functors can find display attributes 3. Gl1_NormPhys honors displacement scaling now 4. Fix scalarOnColorScale bug 5. Add RadialForceEngine, fix AxialGravityEngine
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- 05 Dec, 2010 1 commit
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Václav Šmilauer authored
2. Add NewtonIntegrator.kinSplit, to track translational and rotational energy separately 3. Add --randomize option to batch, for running jobs in arbitrary order 4. Make Body::setDynamic() (un)block State.blockedDOFs (for future compat) 5. Add Serializable::cast<Type> static casting method 6. Several fixes in utils, plot etc
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- 07 Nov, 2010 1 commit
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Václav Šmilauer authored
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- 29 Oct, 2010 2 commits
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Václav Šmilauer authored
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Václav Šmilauer authored
1. Fix boost::sertialization class export (changed slightly in boost 1.42, which broke our case); that also solves the issues at maverick 2. Add framework for tracking energies (will be documented at some point), added to Law2_ScGeom_FrictPhys_CundallStrack, see scripts/test/energy.py 3. Convert energy trackers in Hertz-Mindlin to OpenMPAccumulator 4. Make OpenMPAccumulator align storage so that each thread uses one cache line (should be faster) 5. Make OpenMPAccumulator not require zero value pointer (is handled via ZeroInitializer template in lib/base/Math.hpp 6. Make OpenMPAccumulator work transparently with python (it can be used as a regular attribute now), make it boost::serializable as well; it appears transparently as a number in python. 7. Add OpenMPArrayAccumulator, for linear array of values (used in EnergyTracker) 8. Make deprecated attributes with non-g++ compilers (clang); previously, only g++>=4.3 was supported 9. Fix a few example script (not completed)
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- 30 Sep, 2010 1 commit
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Chiara Modenese authored
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- 23 Sep, 2010 1 commit
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Chiara Modenese authored
2. Rename attribute flags (Attr::readonly, Attr::triggerPostLoad etc) 3. Detect whether display is available and store it in yade.runtime.hasDisplay (false by default); that restores the behavior of yade.qt, which raises ImportError at no display, and makes yade.plot consistent with tha variable as well 4. Fix total running time for batches 5. Do not send 0 refresh for finished job files (refreshes as frequently as possible, whereas no refresh was desired) 6. Debian package depends on mencoder now 7. qt.SnapshotEngine open the view automatically if needed (not very reliable, though) 8. Add scripts/test/force-network-video.py 9. Fixes in the OpenGLRenderer that avoid crashes; drawWithNames should draw shapes in the same place as draw witout names, making the selection consistent with what is seen (periodic boundaries etc) 10. Move {ScGeom,Dem3DofGeom}::contactPoint to GenericSpheresContact 11. Initial (not yet functional) implementation of the partial slip solution for Hertz-Mindlin (Mindlin-Deresiewitz)
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- 26 Aug, 2010 1 commit
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Václav Šmilauer authored
2. Expose Scene in python properly (not very well tested yet...) 3. Update documentation about attribute flags 4. Remove some 3rd party files no longer needed
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- 24 Aug, 2010 1 commit
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Václav Šmilauer authored
2. change attribute specification adding and additional attribute flags (read-only from python, not saved, should call postLoad after changing value from python) 3. Macros cleanup in Serializable 4. Support clang for compilation (more than 2x faster) https://yade-dem.org/wiki/Compilation_with_LLVM/clang (documentation not yet update to reflect those changes fully, sorry)
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- 15 Aug, 2010 1 commit
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Václav Šmilauer authored
2. Remove yade::serialization and related otherwise useless files 3. Remove lib/loki, use the official Loki library (in /usr/include/loki, package libloki-dev) instead, except for (highly incompatible) Singleton, which was moved to lib/base.
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- 27 Jul, 2010 1 commit
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Václav Šmilauer authored
1. Remake inheritance tree for Dispatchers, so that functors are really of the right type. Involves some macro ugliness. 2. Add rudimentary (but working) inspection interface for engines, bodies, interactions 3. Fix compilation without qt3 (will be removed soon, completely)
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- 26 Jul, 2010 1 commit
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Václav Šmilauer authored
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- 24 Jul, 2010 1 commit
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Václav Šmilauer authored
2. Add qt4 feature, which conflicts qt3. Qt3 must be now explicitly defined. QT4DIR must be defined (defaults to /usr/share/qt4, which works for debian) 3. Add checks for python modules and prettify boost checks. 4. Remove a lot of legacy code, so that the qt4 build avoids yade::serialization completely 5. Add live inspection and modification of arbitrary sequences, for a showcase see the Inspect button on the simulation tab (Body/Interaction inspection will be rather easy as well) 6. Add common handling of number arrays (Vector3, Matrix3, Quaternion) 7. Add to-python converters for vector<vector<string>> and list<string> (only needed in Dispatchers, avoids tome exceptions) 8. Rename OpenGLRenderingEngine to OpenGLRenderer
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- 18 Jul, 2010 1 commit
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Václav Šmilauer authored
2. Add cached functors to explicitly created interactions (not saved, though) 3. Improve the ScGeom-based Cpm law 4. Change interface of StepDisplacer to specify mov and rot separately (old interface with deltaSe3 works, but warns) 5. Add scripts/test/cpm-dem3dof-scgeom.py to show some differences between the 2 geometry formulations.
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- 14 Jul, 2010 1 commit
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Václav Šmilauer authored
2. Add section on the Material-State association to the Programmer's manual 3. Fix syntax error in qt4-attributes.py
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- 13 Jul, 2010 1 commit
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Václav Šmilauer authored
2. Make GLUtils independent of QGLViewer 3. Add some metadata to attribute docstrings 4. Add scripts to render scene to pyQGLViewer and to show basic serialization interface in PyQt4. 5. Make static attributes non-static in python (enables docstrings)
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- 12 Jun, 2010 1 commit
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Václav Šmilauer authored
2. Remove the long deprecated object['attribute'] syntax.
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- 11 May, 2010 1 commit
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Václav Šmilauer authored
2. Update scripts/test/Dem3DofGeom.py
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- 03 May, 2010 1 commit
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Václav Šmilauer authored
1. Change Wm3 interface so that it is eigen-compatible. Please let me know if there are regressions. 2. Fix body selection with python when no onBodySelect callback is defined
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- 24 Apr, 2010 1 commit
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Václav Šmilauer authored
2. Add scripts/test/serialization-benchmark.py for comparing serialization time/size (http://www.mail-archive.com/yade-dev@lists.launchpad.net/msg03496.html) 3. Fix bug #557124 (hopefully) 4. Don't call postProcessAttributes on Facet in utils.facet, as that is called automatically when setting vertices now.
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- 23 Apr, 2010 1 commit
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Václav Šmilauer authored
2. Make static attributes initialized by values provided in YADE_CLASS_BASE_DOC_STATICATTRS 3. documentation fixes here and there
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- 20 Apr, 2010 1 commit
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Václav Šmilauer authored
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- 19 Apr, 2010 2 commits
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Václav Šmilauer authored
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Václav Šmilauer authored
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- 16 Apr, 2010 2 commits
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Václav Šmilauer authored
1. Replace the ugliest code I've ever written by something more sensible. Still ashamed, though, please forgive me.
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Václav Šmilauer authored
1. Make python return Vector2r, Vector2r, Vector3i, Vector3r, Quaternionr and Matrix3r by reference rather than by value; fixes http://www.mail-archive.com/yade-dev@lists.launchpad.net/msg03406.html and was introduced by fixing https://bugs.launchpad.net/yade/+bug/539562. See explanation in Serializable.hpp.
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