Only works with Blender 248a -- 249b (2.50 is a no go).
Blender work flow
Select your mesh and armature, export as smd. select Static Mesh. You only need to re-export this smd if the mesh or the rig change.
Now export as Animation Sequence. Preferably you have one track (and smd file) per animation. name it so you know what it is (modelname_attack1.smd for example).
You could possibly use the “Animation Sequence ( ALL )” or “All…” options, but I haven’t tried so i cant say if it works.
dpmodel work flow
dpmodel needs and a text file telling it how to bake the mesh and animation(s) into a dpm. This text file should look something like:
# save the model as model.dpmmodel model# move the model this much before savingorigin 0 0 0# rotate the model 90 degrees around verticalrotate 90# scale the model by this amount, 0.5 would be half size and 2.0 would be double sizescale 1# load the mesh file, this is stored into the dpm as frame 0scene model.smd# Each following (if any) smd's are animationsscene model_action1.smd fps 30scene model_action2.smd fps 30
Place all smd’s and the text file in the same place, execute dpmodel whatever_you_named_that_text_file. If all goes well you should now have a working dpm (and .framegroups file if its animated)
Your mesh needs to have a material assigned to it. The name of the material is what dp will look for to use as texture/shader on the model/mesh/es.
Blender exports what you got selected. make sure you have the relevant (and only the relevant) objects selected.
If export script fail with a encoding error, open it in a text editor and remove the whole top comment block (lines starting with #). There’s an illegal character in there according to pyton. I haven’t bothered to check closer witch one it could be.