In Assault there are 2 teams (red & blue). The goal in Assault is to destroy objects (if you destroy some it will open new doors/ways to new objects until a main object (the last one)). 1 team has to defend the objects and the other team has to destroy them! The defending team wins when the time is over and the main object is still “alive”. The attacking team wins if they destroy the main object. After the attacking team accomplishes that (or the time is over) both teams are switching their roles (defending team attacks now/attacking team defends). The team that attacks now has got the same amount of time to destroy everything, that the first attacking team needed to destroy all objects. A team wins the map if it’s able to ‘win’ the attacking and defending part. Obviously a map can be tied too if a) both teams defend well or b) both teams destroyed all objects.
Find an object? Objects have waypoints (which show their “health” also) to show their position.
Destroy an object? Just shoot it with any weapon until it is destroyed.
Destroy the main object? The same way like a normal object, only difference is that the main object got more “health”.
(Insert Map Entities here)
Helpful Hints and Tips
Binds like “Enemy seen” are useful to inform the team.
Maps can include Turrets (machines that fire e.g. rockets or laser at you). They can be destroyed if you shot them for a while.