Unfair ball spawn positions in Keepaway
In 0.8.2-dev (don't know exact revision, was playing on server), I learned that the spawn positions of the ball in Keepaway is quite unfair or ridiculous.
On the map finalrage, at the start of the round I spawned at the exact same position as the ball. The ball spawned even before the start of the game, while the 10 second countdown runs. And I was able to carry the ball in this time, awarding me free points and giving me an unfair advantage. This meant I had 8 points and the ball when the round started! (In this -dev version you score points simply for carrying the ball.)
IMO the ball should not spawn before the round actually started. The game should also make sure that on the first ball spawn, the ball should never spawn in any of the player spawn positions so no player gets an obvious advantage.
On the map oilrig, the ball often spawns inside the water which leads to ridiculous situations. It's also hard to catch because the ball seems to have a very low respawn rate as well (other issue).
I did not playtest the other maps, but it's very possible there might be similar problems, so I suggest to check them, too.
For reference, this has been seen on server:
- Name: [FPS] Votable
- IP: 176.9.99.204
- Port: 26003
- Date: August 17, 2018
- Server-reported version: 0.8.2autobuild