cl_nettimesyncboundtolerance adjustment suggestion
cl_nettimesyncboundtolerance is currently set to 0.25 (use 75 % of server's view, 25 % of client's view). I suggest using 0.9 (10 % of server's view, 90 % of client's view).
It makes gameplay feel less laggy, now the game is playable decently at 150-200 ms ping. Local games feel similar, maybe slightly better.